The Art of Video Games presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art. 240 games across five different eras have been chosen to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games.
Hardcover. 216 pages. Introduction by Mike Mika. Foreword by Elizabeth Broun, director of the Smithsonian American Art Museum. Includes over 100 composite images created by Patrick O’Rourke.