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Media 0 for listing Wait For Players System

Description

This system can be used to let the server listen for players to send ready requests and replicate the status to all players.

It can also be used to let the server decide who is ready and then replicate to players.

Customization allows a time limit to be added and how exactly many players that need to send requests.

Example project included.

See documentation for more information.

Documentation: Google Document

Features:

  • One GameState Component, the server side code. Players that are ready is replicated to all.

  • One PlayerController Component, so the player can send a request when it´s ready.

  • One GameInstance Subsystem, For easy access to the system both for clients and the server.

  • Four Delegates/Events that are called on both server and on all clients. OnAllPlayersReady, OnPlayerReady, OnTimeoutReached, OnServerStartWaiting.

  • The components will automatically be added if they do not exist. They can also be added directly in the editor.

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Included formats

  • logo of Unreal Engine format