Description
VIDEO PREVIEW - https://www.youtube.com/watch?v=shuA-7i9tUE
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
3 Pre Made Characters!
1 Weapon
Character: tris 22 862 - 29 270, verts 14 212 - 18 129
Axe: tris 2 072, verts 1 179
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04, u_ClothBack_01, u_ClothBack_02, u_ClothBack_01_L, u_ClothBack_02_L, u_ClothBack_01_R, u_ClothBack_02_R
PBR Textures Metal/Roughness
4K Textures - Body, Armor, Axe
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets - Body, Armor, Eyes, Axe
9 Morph Targets
Body Skin has 3 Color Variations
Armor has 3 Color Variations
Cloth has 3 Color Variations
Eyes have 13 Color Variations
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
The model is scaled to human size
Features:
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
3 premade Character variations
7 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
Jaw, Cloth and Eyes are movable by the additional bones
You can mix all colors separately with the Material Instances
9 Morph Targets
Cloth is Simulated
If you have any problems, please contact me evgeny_novozhilov@mail.ru
Included formats
- versions