Skip to content
Media 0 for listing Monster Troll

Description

VIDEO PREVIEW - https://www.youtube.com/watch?v=shuA-7i9tUE

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

3 Pre Made Characters!

1 Weapon

Character: tris 22 862 - 29 270, verts 14 212 - 18 129

Axe: tris 2 072, verts 1 179

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R, u_Cloth_01, u_Cloth_02, u_Cloth_03, u_Cloth_04, u_ClothBack_01, u_ClothBack_02, u_ClothBack_01_L, u_ClothBack_02_L, u_ClothBack_01_R, u_ClothBack_02_R

PBR Textures Metal/Roughness

4K Textures - Body, Armor, Axe

1K Textures - Eyes

You can reduce the textures quality without much loss of quality

Textures - normal, metallic, roughness, albedo, AO, opacity, emissive

4 Texture sets - Body, Armor, Eyes, Axe

9 Morph Targets

Body Skin has 3 Color Variations

Armor has 3 Color Variations

Cloth has 3 Color Variations

Eyes have 13 Color Variations

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

The model is scaled to human size

Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 3 premade Character variations

  • 7 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • Jaw, Cloth and Eyes are movable by the additional bones

  • You can mix all colors separately with the Material Instances

  • 9 Morph Targets

  • Cloth is Simulated

If you have any problems, please contact me evgeny_novozhilov@mail.ru

Included formats

  • logo of Unreal Engine format