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Media 0 for listing Cyberpunk City

Description

A set of models of cyberpunk cities and country locations.

Demo Video

Short Gameplay Demo video


The set includes vegetation from the Procedural Forest Pack, you can buy it here


The set includes models necessary to create an urban space; country locations include a small factory, a settler camp, wind generators, and greenhouses.


The set includes a set of blueprint's for quickly creating levels, which speeds up the work process. 

Blueprint techniques are broken down into individual functions, making it easy to learn for beginners.


The set also includes a solution for simulating road traffic, which will diversify the urban environment.

The solution allows the technology to move along a spline.


All modular models (buildings, roads, fences, etc.) are pre-assembled into ready-made solutions, which will allow you to use them immediately without assembling each one separately.

All models in the solutions can be easily replaced with your own ones, if necessary.

Some of the buildings serve only as a background, and are created in ready-made kits for easy placement on the stage, and may not be available to the player for full contact with them.


Scene bonus:

All vehicle presented in the set is controlled, based on ray cast physics. 

The solution allows:

- Driving a car with two views - an external camera, and inside the car.

- Does not use skeleton meshes, which provides an advantage for customizing your car.

- You can easily create equipment with any number of wheels.

Equipment management:

- Standard WASD control

- Entry and exit from the car is carried out with the E key

To control, you need to enter the equipment, then turn on the control with the F key, to exit the equipment, stop, turn off the control with the F key, and exit. 

Switch cameras using V key

Test your vehicles on the "Hover Preview" map.


Attention!

This solution is not the final product, but just a pleasant bonus to the scene!

The solution is based on lessons and is not final; you can always improve it by customizing it to suit your goals.


When creating landscape textures and basic textures, the author's personal photo archive was used; the remaining textures were created using Substance Painter and Photoshop.


The names mentioned in the scene are fictitious, all coincidences are accidental.

Included formats

  • logo of Unreal Engine format