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Media 0 for listing Polaris 3 - Low Poly Terrain Tool

Description

Polaris is a fast and easy to use low poly terrain tool which help you to create gorgeous landscapes, that can run well on both Desktop, Mobile and VR applications, save you a lot of time and effort!

Polaris provides everything you need to create beautiful low poly terrain, from sculpting, texturing, planting, decorating, rendering and natural simulations. All in one place. It's a mixture of powerful procedural generation and the good old traditional painting technique.

It's also a part of our tools & shaders ecosystem that work well together and compatible with third party assets, a huge advantage in your process of making low poly terrain.

WHAT TO EXPECT

  • Beautiful result: Stunning low poly terrain with faceted look, fully textured and covered with dense vegetation.

  • Optimal performance: Everything run smoothly both in game and in editor, scale across low end mobile devices to powerful PCs.

  • Highly customizable: Provided shaders cover many art styles, you can tailor the system to your special needs. You take control of nearly everything.

  • Professional customer service: Get support right in the editor, or via email, or Discord. Quick response time. Friendly customer care staffs.

WHAT'S NEW IN THIS VERSION

Polaris 3 low poly terrain is the next major version of the Polaris franchise, bringing many features & improvements to supercharge your project:

  • A complete overhaul of foliage renderer: Efficiently use of GPU Instancing, cell based culling for trees, additional LOD1, smart LOD selection with fallback & transition, automatic vertex reduction for grass, etc. The system can draw a lively environment faster than your eyes blink.

  • Radial mode selector & brush adjuster for paint tool: You can quickly switch paint mode and adjust brush strokes right in the Scene view, a productivity boost.

  • Raw Importer: 8/16/32 bits raw files (.raw, .r16, .r32) will be imported as R8, R16 and RFloat, so you can easily use them with the stamper/data importer.

  • New set of brush masks for paint tool: Adding 24 brush masks replacing the old ones targeting specific painting purposes: make platforms, hexagon grids, smoothing, make mountains, detail noise, earth cracking, pixelated fx, etc

  • New set of stamp textures: Adding 20 stamp textures to be used with the geo stamper.

  • Polaris API: A new set of utility static functions allowing you to do most performed tasks on the terrain such as runtime terrain creation & modification, get dominant texture index for footstep system, etc.

  • Several of runtime/editor performance optimization.

  • See full log here.

DOCUMENTATION

Manual | Scripting API

COMMUNITY

Website | Facebook | Twitter (X) | YouTube | Discord

NOTE

Some assets in the screenshots such as water and sky are NOT included in this package.

CORE FEATURES

  • Super easy to learn: Creating low poly terrain shouldn't be complex. Familiar workflow, no more guessing works thank to Live Preview, in depth documents, or even get the answer right in the Editor before you have to reach out!

  • Multi-threaded & GPU accelerated: Harness the power of Burst Compiler, C# Job System and GPU calculation. Preview result in real-time with Live Preview. Multi-terrains editing handled with ease.

  • Modern & easy to use toolbox: Complete tool set with some familiar and some unique you can't find anywhere to quickly craft your low poly terrain.

  • Paint tools: About 20 types of painter, support runtime painting.

  • Spline tools: Making roads, ramps, rivers, etc.

  • Stamp tools: Procedural sculpting, texturing and spawning.

  • Erosion simulator: Simulate hydraulic and thermal erosion.

  • Billboard editor: Creating billboard assets.

  • Texture creator: Texture authoring.

  • Group tool: Multi-terrains management.

  • Backup tool: Backup and undo.

  • Data tools: Import and export data.

  • Converter: Convert Unity terrain to Polaris low poly terrain, for migrating from other terrain tools.

  • Extension system: Adding modules or integration with other assets.

  • Help tool: Search for FAQ right in the Editor.

  • Advanced geometry generation: Speed up your scene our DynaMesh Technology (non-uniform vertex density), multiple levels of detail (up to 4 levels), Unity Navigation System compatible; more interesting geometry with cross-tiles matching, XZ plane displacement, holes, flat/smooth normal mixing.

  • Massive foliage rendering: Dense forest rendered within a blink of the eyes with GPU Instancing, no Game Object overhead, cell based culling, smart LODs selection with fallback & transition, billboard rendering & grass wind animation as well as interactive grass, automatic vertex reduction for far away grass.

  • Unlimited shading styles: From Lambert, Blinn Phong to Physical Based; from Gradient Lookup, Color map, Vertex Color to Splats; whatever!

  • VR ready: Achieve an immersive and high performance low poly terrain for VR experience in no time. Tested on Oculus Rift S.

Included formats

  • logo of Unity format