UE4 project (v4.19.2+).
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
For a detailed analysis of the model, see my video.
The archive contains PBR textures.
PBR textures - BaseColor, AO, Normal, Metalness, Roughness.
High details textures.
4 color solutions.
Mesh resolution: 107139 Triangles/102086 Verts.
Render in Unreal Engine 4 Marmoset 3 and Corona renderer.