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Media 0 for listing Ratnik T170

Description

UE4 project (v4.19.2+).

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

For a detailed analysis of the model, see my video.

The archive contains PBR textures.

PBR textures - BaseColor, AO, Normal, Metalness, Roughness.

High details textures.

4 color solutions.

Mesh resolution: 107139 Triangles/102086 Verts.

Render in Unreal Engine 4 Marmoset 3 and Corona renderer.

Included formats

  • logo of Unreal Engine format