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Media 0 for listing Ninja G.A.S.

Description

Ninja GAS simplifies configuring the Gameplay Ability System, exposing relevant functionalities to blueprints and introducing other quality-of-life features to Blueprint and C++ developers.

It helps you getting started with GAS, using Data Assets to configure default Attribute Sets, Gameplay Effects and Gameplay Abilities and base classes providing the Ability System Component. If you are an using our other plugins, such as Ninja Combat or Ninja Inventory, configuring them will be even easier!

It also provides useful functionalities for AI, allowing you to activate Gameplay Abilities and exposing Attributes in the Behavior Tree. State Trees are coming soon!

However, please keep in mind that for now, you still need to provide concrete Attribute Sets - such as the ones provided by our other plugins, or create your own using C++.

Would you like to know more? Sure thing! Please check these links:

Included formats

  • logo of Unreal Engine format