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Media 0 for listing PlayerStartPlugin

Description

The PlayerStartPlugin enables you to easily set up, manage and switch the PlayerStarts in a map/game. Select the current PlayerStart through the WorldSettings in the Editor Outliner.

Installation and setup 

  1. Download the PlayerStartPlugin from the Epic Marketplace
  2. Create a new Project with Unreal Editor. C++ or Blueprint
  3. Enable PlayerStartPlugin in the Unreal Editor > Restart the Editor!
  4. Set PSWorldSettings as default WorldSettings class in Project-Settings > WorldSettings
  5. Restart Project / Unreal Editor Important!
  6. Set PSGameModeBase as GameMode Override in the WorldSettings (in UE4 this should be done automatically - in UE5 you'll have to do this manually)
  7. You now can create your own GameMode class (Blueprint) with PSGameModeBase as a parent and then use that new class as GameMode Override in the WorldSettings Editor Outliner
  8. Select your own PlayerCharacter from the content browser as the DefaultPawn in the GameMode Override settings
  9. Place your PlayerStarts on the map where ever you want them
  10. ONLY FOR UE4 => Remove your PlayerCharacter from the level > Otherwise the plugin won't work
  11. Set your preferred PlayerStart in the Editor Outliner of the WorldSettings (In "PlayerStart" category)
  12. Save and start the game to test your setup PlayerStart and the Plugin installation/configuration

YouTube video "HowTo":

Alternative download:

Version History:

1.0.6 (6) - 17.08.2022

- Bugfix to avoid crashing when adding PlayerStarts after switching levels. Added PendingDelete(). Thanks to "scheltopusik" for reporting this bug

1.0.5 (5) - 08.05.2022

- Initial released version

Included formats

  • logo of Unreal Engine format