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Media 0 for listing Stacks/spawns/cleaner tool

Description

This tool consists of a blueprint for creating stacks, resources that fly to the target, spawn gather fields, grid stacks, a vacuum cleaner, and pile generation with a save/load feature.

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Feature video:

https://youtu.be/p8zwyAaRIHI

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Tutor how to use

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lots of settings:

Stacks:

-add any number of items

-random items with random materials

-1/2 rows

-mirror odd stacks

-set delay between spawns

-fast or delayed destruction of items

Fly to destination:

-select an actor to fly to

-number of spawned items

-get meshes from stack or random

-destroy stack

-decrease the spawn location

grid spawn:

-select the number of rows and columns

-any number of items in the construction script

-spawn with animation

-destroy elements with delay

-simulate physics

Vacuum cleaner:

-suck generated from arrays of static meshes

-build stack

-spawn in storage with physics

Pile:

-generate a pile of meshes

-add physics on demand

Collider:

-universal collider for all actions with interface usage

Textures and materials used for basic geometry shapes are not included in the pack.

Included formats

  • logo of Unreal Engine format