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Media 0 for listing Landscape Deform VHM Basic

Description

Landscape Deform Basic. This is a replacement for standard tessellation, using Virtual HeightField Mesh for Displacement.

Preview in UE4 test

Preview in UE5 test

You can warp the Landscape for snow or mud, use the material to get Depth. No Actor needed for RVTexture, no spawn.

This project is for study and understands how to do it, now there is no information, how, without the usual tessellation, to make the runtime deformation.

LandscapeDeformPro

MultiMovement Cover and Vault System

I created this project to learn runtime deformation in UE5, or an alternative to standard tessellation in UE4.

There are problems in UE5 with the correct rendering of the Virtual Height Field Mesh polygons that I will try to fix.

We know that UE5 is in early access, possibly because of this there are glitches in UE5, and in UE4 there are no such problems. I hope that when UE5 is updated, all glitches will disappear, and it will work at least in UE4.

The project will be updated.

All questions in Discord.

My Channel on YouTube.

Included formats

  • logo of Unreal Engine format