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Description

Hat

Features

  • PBR 4096 x 4096 textures for Unity, Unreal and Vray

  • For furry effect included opasity texture that attached to pushed geometry.

  • Polycount for clothing is: [3931 faces - 7862 tris - 4135 verts]

  • System unit is cm for Maya

  • Real world scale

Textures

  • General Textures [BaseColor-Metallic-Height-AO-Normal-Roughness-Opasity] _ .png 4096 x 4096_

  • UE4 [BaseColor-Normal-OcclusionRoughnessMetallic-Opasity] _ .png 4096 x 4096_

  • Unity [AlbedoTransparency-MetallicSmoothness-Normal-Opasity] _ .png 4096 x 4096_

  • Vray [Diffuse-Glossiness-Height-IOR-Normal-Reflection-Opasity] _ .png 4096 x 4096_

Files

  • Maya file [Hat.mb]

  • zBrush file [Hat_high.zpr] scene with high poly model

  • Substance Painter file [Hat_sp.spp] scene with building the textures

  • Marmoset Toolbag file [Hat.tbscene] render scene

WinterHat in .obj .fbx .dae formats

Included formats

  • FBX
  • Converted GLB, glTF, and USDZ

Additional files