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Media 0 for listing Procedural Elevator

Description

Bug reports or feature suggestion: erosa3d@gmail.com

Update 22-05-30:

  • Fixed First Person interaction to reduce complexity;

Update 22-06-15:

  • Added 2D interaction option to the blueprint (BP_Elevator > Elevator > Setup > 2D Interaction), allowing the elevator to be used regardless of the player type (First Person, Third Person, etc).

Update 22-09-24:

  • Added option to support different floor heights in the same Blueprint;
  • Change elevator speed parameter to Meters per Second;

Update 22-10-11:

  • Fixed a bug causing the elevator position to reset to 0 after reaching the top floor;

Update 22-10-13:

  • Removed test nodes from level blueprint;

Youtube preview: https://youtu.be/eaB38MgJ0DI

Demo application: shorturl.at/iFNV8

This elevator blueprint is meant to generate and animate elevators based on a few simple parameters, such as floor height and amount of floors. You can also change a few "key speeds", and have a procedurally generated internal panel (limited to 50 floors), fully functional but still customizable to your needs, from the mesh to the triggering methods (although this might require some experience with Blueprints). It also includes a material which procedurally generates numbers up to 999, using a single texture to do so.

Included formats

  • logo of Unreal Engine format