Description
Pug
Model was done in maya with proper topology , Uv unwraped with no overlapping
File format:
Fbx
Obj
Maya file
Blender file
Inside the product:
clean topology
Single Udim
unwrapped Uvs for texturing
no overlapping UVs
proper naming and grouping
no unwanted shaders and history.
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Included formats
- FBX
- OBJ
- Converted GLB, glTF, and USDZ