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Description

Arm Chair with a Logo Material slot. You can also use the chair without a logo, just drop a masked material where the logo is and set the Opacity Mask to a scalar value of 0. If the polygons from the masked material cast a shadow, in the material uncheck "Cast Raytraced Shadows".If you need the chair to be more optimized, use Merge and merge down to a single material.Only the wood texture on the arm rests is from generative AI, it's just a repeating wood texture using --tile in MidJourney.

The chair is somewhat based on the Xavier by DreamSeat.

The GLB file has the textures and materials, I recommend using this file if you want it exact to what is in the image/3d preview.

Included formats

  • FBX
  • GLB