Description
Be sure to check out our other products
Possible PERFORMANCE BOOSTERS when using VSM (virtual shadow maps):
1. Adjust "Anti-Aliasing Method" in "Project Settings" to "TAA" instead of "TSR".
2. Adjust "Engine Scalability Settings" to "High" or "Medium".
3. Adjust "World Position Offset Disable Distance" of all the DZ tree meshes in your level to be the same value as wind kill distance (e.g. 10000 = 100m) in master materials.
4. Adjust "Shadow Cache invalidation behavior" of all the DZ tree meshes in your level to "Rigid" or "Static".
This Bundle includes DropZone Studios' assets:
VIDEOS
DOCUMENTATION
Logic of the DZ Tree Assets:
Tutorial Video of DZ Conifer Trees
Tutorial Video of DZ Deciduous Trees
New Features:
DZ Trees V2.01-V2.02 New Features Tutorial
Ultra Dynamic Sky Integration Diagram
Check update history and upcoming features/improvements for DZ Trees from our pages:
Support: contact@dropzonestudios.com
DZ Trees - Conifers:
With these 60 trees (10 of each species), you can create impressive environments and conifer forests from all around the world. Lower trunks have been displaced based on bark height map textures. Shaping the trunk based on the height/displacement maps is an alternative method to photogrammetry, and it does not compromise the resolution/accuracy of the bark textures. Professionally made tree models, textures and materials ensure that the quality is in line with the best assets in the Market Place.
DZ Trees - Palms:
With these 70 amazing palm trees that are photographed in the beautiful nature of Madeira, Spain and Canary Islands you can give realism to your game or to what ever projects you are working with. This package includes high resolution Nanite models and textures of five different palm tree species: Windmill Palm (10), Date Palm (20), Coconut Palm (20), White Barbel Palm (10) and Royal Palm (10).
Full Nanite support:
All the trees are high-res Nanite meshes and are using Nanite by default. Everything is optimized to achieve the best performance without compromising quality.
Full Lumen support:
This product supports Lumen in all the supported engine versions mentioned in the beginning of this product page (UE 5.1 and above). Lumen can be activated in "Project Settings" => "Rendering" => "Global Illumination" => "Dynamic Global Illumination Method" => "Lumen". More information about Lumen can be found in Unreal Engine 5.0 documentation.
Efficient and highly user-friendly materials:
Master materials of this bundle (4 pieces) are very easy to understand and effective. Material instances created from them allow easy customization of trees and wind effects according to your wishes. Wind effects are very cheap for PC performance, yet most realistic. Every palm leaf of this bundle seems to have its' own life as you can see from the demo videos. As a new feature we have added an MPC (material parameter collection) to all our packages for controlling wind power of all the trees at the same time by tweaking only one number. We have also updated our wind material functions to make them more suitable for use with palm trees (for this reason, palms use different master materials and material functions for wind) and the result of this update can be seen in the demo videos of DZ Palm Trees. It's good to watch tutorials and demo videos to get an idea of all the useful features that these versatile materials offer. Of course palms have also all the other options from our previous tree packages but some options might have been used in a little different way to suite palm trees better.
DZ Trees - Bundle Vol4 features:
Made for Unreal Engine 5.1 and above
High resolution Nanite meshes for trees (130 pieces)
High resolution textures
Wind system (recommended to use MPC, only needs to adjust one number to give wind strength for all the trees)
Season Settings (recommended to be adjusted mostly in leaf master material instance)
Snow Effect (recommended to be adjusted mostly in master material instances, 2 pieces)
Wetness Effect (recommended to be adjusted mostly in master material instances, 2 pieces)
Possibility of adding moss/lichen and peeled bark to trunks and branches (Conifer trees)
Possibility of adding different texture effects to trunks and branches (Palms)
Possibility of reducing the number of leaves, NOT needles (5 steps: all leaves, 3 reduced amounts and no leaves)
Two overview maps
Asset list:
Tree Large: 130
Tree Species:
Monterey Cypress, Cupressus macrocarpa
Monterey Pine, Pinus radiata
Torrey Pine, Pinus torreyana
Stone Pine, Pinus pinea
Pine, Pinus sylvestris
Fir, Picea abies
Windmill palm, Trachycarpus fortunei
Date Palm, Phoenix dactylifera
Coconut Tree, Cocos nucifera
White Barbel Palm, Acanthophoenix crinita
Royal Palm, Roystonea regia
DOCUMENTATION:
Videos in DropZone Studios' YouTube Channel
REQUIREMENTS:
This product uses UE5 feature Nanite by default so tree meshes don't include other LODs.
It's recommended to have an RTX GPU, at least an RTX 2080. DZ demo videos and tutorials are all recorded in 4K with an RTX 3080 GPU and with 32 GB of RAM.
VERSIONS:
V2.2.1 is available in UE5 versions 5.1 and above
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 4K base color, normal and utility textures
Collision: Yes (simple capsule collider around the tree's lower trunk)
Nanite Triangle Count, Palms : 61 928 - 156 871
Nanite Triangle Count, Conifers : 91 921 - 591 351
LODs: None (Nanite fallback)
Lightmap Support: No
Number of Meshes: 130
Number of Materials and Material Instances: TOTAL 123 - Materials 4, Material Instances 119
Number of Material Functions: 6
Number of Textures: 193
Platforms Tested: PC
RELEASE HISTORY AND UPCOMING FEATURES:
Included formats
- versions