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Media 0 for listing Modular Options Menu

Description

🕹️Download Playable Demo

This Menu was designed with the intention to be as simple and lightweight as possible, in order not to suppress its potential to scale and extend to the way you would want it to.

Primary part of this product - four Modular Options are absolutely easy to use, aimed to be intuitive and developer-friendly.

Once you've encountered an unsolvable or just difficult problem, or maybe simply need advice of some kind - you are welcomed on this Discord Server!

Features:

  • this Menu has its own unique feature - "quickly change Option widget type", which allows you to effortlessly swap to the preferable widget type in the Editor or even directly in the Game(try it in the Demo).
  • possibility to stylize all interactive widgets at once.
  • Auto-Apply functionality - decide with a simple click on the checkbox whether your Option should be applied instantly or must be confirmed by clicking the "Apply" button.
  • in this Menu, there are two variations of Resolutions functionality: 1. You already can see on screenshots (with Aspect Ratios). 2. Simple all-in-one Resolutions.
  • Keybinder has two auto-hidable auxiliary buttons for "Clear Bind" and "Reset to Default".
  • Keybinder has a bonus feature "Duplicate other Keybinder's Key", which allows multiple Actions to automatically 'follow' the keybind of some particular Keybinder. Convenient for a situations when you have multiple different Actions, like let's say Character's 'run forward', Car's 'accelerate', Plane's 'pitch forward', and you would like Keys for all those to be the same and be controlled from a one place.

Few downsides:

  • only a single key bound per Keybinder
  • Controls for the Gamepad/Controller is not implemented, only Controls for the standard PC input (Kbd + Mouse).
  • no pause game functionality

Included formats

  • logo of Unreal Engine format