Skip to content
Media 0 for listing Disc of Destiny (Fortune Wheel Game)

Description

Disc of Destiny is a complete local multiplayer game system (not network multiplayer yet), from start to end, that mimics the style and feel of the popular syndicated TV game show Wheel of Fortune — without any of the copyright headaches! Use the name, use the logo, use every single asset in here, I don't care, as long as you find it useful! Comes with over 79,000 puzzles sourced from the original game show.

This complete project is designed to be modular and easy to customize. Anybody familiar with Blueprints can pick this up fairly easily after studying it (and maybe scratching their head) for a minute or two. Blueprint Interfaces are utilized where needed, allowing for quick event calls from other blueprints without resource-intensive Cast nodes or storing entire object references.

Details

Spinning the wheel in-game involves a custom-made rotating pointer that uses the Physics Constraint to form a rotating joint, along with a "clicking" sound effect that simulates the mechanical nature of the real-life wheel pointer. All spaces on the Wheel can be customized in any way you like, from the type and value (if cash) of the space, to the color & size of the text and background color. Any space can be of any type, and new types can be easily added and handled in any way you desire. You can have a wheel with only 4 spaces, or one with upwards of 32 spaces — as long as you adjust the text size accordingly.

And don't get me started on the Puzzle Board! The board generates (and stores references to) all 52 Tile objects, which can later be easily referenced for letter reveals, tile state detection, and more. The puzzle board also features an algorithm that fills the board's tiles with the letters of any puzzle provided in the game. It doesn't quite match the real game, as the puzzle text is aligned to the left there. Puzzle board population is an automated process that will work on any puzzle that ships with the project (as they have been verified to fit on the puzzle board of the game's real-world counterpart). Like the real show, when a correct letter is guessed it even reveals the occurrences one by one, complete with original "ding" sound effect.

This project also features a "message widget" system controlled by the Display HUD UI using a widget switcher. There are also reusable UI elements such as the letter input button, allowing for one-time customization of all letter input buttons. And to make button customization easier, I included my own homegrown reusable button UI element that can be customized and/or extended for other types of buttons, with text color linked to button foreground color (among other features).

Documentation

Full documentation for this project can be found at its GitHub Wiki here: https://github.com/TerranRich/DiscOfDestiny/wiki

Coming Soon

  • Toss-Up, Speed-Up and Bonus Round types, with a customizable round schedule (storing the type of each Round and the order in which they all start)

  • Wheel spaces that change from round to round (e.g. $1,500 space that becomes $2,500, then $5,000, in later rounds)

  • Real multiplayer capability and gameplay

  • Video rundown of the project + tutorial on how to customize

  • Full documentation (that will probably accompany the video mentioned above)

  • Better-looking studio set with actual textures

  • A host for your game show! (Technically he's already there, as well as a bunch of animations for him, he's just not being used yet)

  • Additional Wheel Space types, including some from older incarnations of WOF (e.g. Jackpot), and some original types (to show the versatility and modularity of this project and its components)

  • Credits screen (accessible from the main menu) featuring full attribution list of all sourced assets

  • Whatever else I can think of! I really want this project to be as useful as possible, so as other ideas come to me I will add them here. So stay tuned!

Included formats

  • logo of Unreal Engine format