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Media 0 for listing Sea Shell Set

Description

The quality of the models allows you to use them in any type of production. Games, movies, etc. It allows you to work with hi realistic rendering scene. Taken as a rule 4k PBR pipeline textures productions. All models are fully textured.

This product supports Nanite for Unreal Engine 5.0+ versions

Mesh_1:

SM_SeaShell_1_LOW.fbx (poly: 5764; vert:5766)

SM_SeaShell_1_HI.obj (poly: 368896; vert:3688968)

Textures:

T_SeaShell_D.tga

T_SeaShell_N.tga

T_SeaShell_PBR.tga

Mesh_2:

SM_SeaShell_2_LOW.fbx (poly: 13804; vert:13808)

SM_SeaShell_2_HI.fbx (poly: 1413272; vert:706636)

Textures:

T_Sea_Shell_2_D.tga

T_Sea_Shell_2_N.tga

T_Sea_Shell_2_PBR.tga

Mesh_3_4:

SM_Sea_Shell_3_LOW.fbx (poly: 7299; vert:7301)

SM_Sea_Shell_3_Open.fbx (poly: 15110; vert:15084)   

SM_Sea_Shell_3_HI.fbx (poly: 747414; vert:373709)

Textures:

T_SeaShell_3_D.tga

T_SeaShell_3_N.tga

T_SeaShell_3_PBR.tga

T_Sea_Pearl_3_R.tga

Mesh_5:

SM_Sea_Shell_4_LOW.fbx (poly: 13649; vert:13651)

SM_Sea_Shell_4_HI.fbx (poly: 873536; vert:873538)

Textures:

T_Shell_4_D.tga

T_Shell_4_N.tga

T_Shell_4_PBR.tga

Mesh_6:

SM_Shell5_LOW.fbx (poly: 7732; vert:7734)   

SM_SeaShell5_HI.fbx (poly: 791752; vert:395878)

Textures:

T_Seashell5_D.tga

T_SeaShell5_N.tga

T_Seashell5_PBR.tga

Mesh_7:

SM_Sea_Shell6_LOW.fbx (poly: 5448; vert:5450)   

SM_Sea_Shell6_HI.fbx (poly: 446296; vert:223150)

Textures:   

T_SeaShell6_D.tga

T_SeaShell6_N.tga

T_SeaShell6_PBR.tga

Mesh_8:

SM_Vasum_Tubiferum_S3_LOW.fbx (poly: 18441; vert: 18437);

SM_Vasum_Tubiferum_S3_HI.fbx (poly: 472008; vert: 236006);

Textures:

T_Vasum Tubiferum_S3_D.tga

T_Vasum Tubiferum_S3_N.tga

T_Vasum Tubiferum_S3_PBR.tga

Mesh_9:

SM_Bufonaria_Rana_LOW.fbx (poly: 10722; vert: 10724);

SM_Bufonaria_Rana_HI.fbx (poly: 1097928; vert: 548966);

Textures:

T_Bufonaria_Rana_D.tga

T_Bufonaria_Rana_N.tga

T_Bufonaria_Rana_PBR.tga

Mesh_10:

SM_Chicoreus Chicoreum_LOW.fbx (poly: 21365; vert: 21353);

SM_Chicoreus Chicoreum_HI.fbx (poly: 2186816; vert: 1093560);

Textures:

T_Chicoreus Chicoreum_D.tga

T_Chicoreus Chicoreum_N.tga

T_Chicoreus Chicoreum_PBR

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

File Formats:

- FBX (Multi Format)

- TGA (4K, Textures Formats)

If you have any questions, or suggestions you can contact me through support.

Included formats

  • logo of Unreal Engine format