Description
The quality of the models allows you to use them in any type of production. Games, movies, etc. It allows you to work with hi realistic rendering scene. Taken as a rule 4k PBR pipeline textures productions. All models are fully textured.
This product supports Nanite for Unreal Engine 5.0+ versions
Mesh_1:
SM_SeaShell_1_LOW.fbx (poly: 5764; vert:5766)
SM_SeaShell_1_HI.obj (poly: 368896; vert:3688968)
Textures:
T_SeaShell_D.tga
T_SeaShell_N.tga
T_SeaShell_PBR.tga
Mesh_2:
SM_SeaShell_2_LOW.fbx (poly: 13804; vert:13808)
SM_SeaShell_2_HI.fbx (poly: 1413272; vert:706636)
Textures:
T_Sea_Shell_2_D.tga
T_Sea_Shell_2_N.tga
T_Sea_Shell_2_PBR.tga
Mesh_3_4:
SM_Sea_Shell_3_LOW.fbx (poly: 7299; vert:7301)
SM_Sea_Shell_3_Open.fbx (poly: 15110; vert:15084)
SM_Sea_Shell_3_HI.fbx (poly: 747414; vert:373709)
Textures:
T_SeaShell_3_D.tga
T_SeaShell_3_N.tga
T_SeaShell_3_PBR.tga
T_Sea_Pearl_3_R.tga
Mesh_5:
SM_Sea_Shell_4_LOW.fbx (poly: 13649; vert:13651)
SM_Sea_Shell_4_HI.fbx (poly: 873536; vert:873538)
Textures:
T_Shell_4_D.tga
T_Shell_4_N.tga
T_Shell_4_PBR.tga
Mesh_6:
SM_Shell5_LOW.fbx (poly: 7732; vert:7734)
SM_SeaShell5_HI.fbx (poly: 791752; vert:395878)
Textures:
T_Seashell5_D.tga
T_SeaShell5_N.tga
T_Seashell5_PBR.tga
Mesh_7:
SM_Sea_Shell6_LOW.fbx (poly: 5448; vert:5450)
SM_Sea_Shell6_HI.fbx (poly: 446296; vert:223150)
Textures:
T_SeaShell6_D.tga
T_SeaShell6_N.tga
T_SeaShell6_PBR.tga
Mesh_8:
SM_Vasum_Tubiferum_S3_LOW.fbx (poly: 18441; vert: 18437);
SM_Vasum_Tubiferum_S3_HI.fbx (poly: 472008; vert: 236006);
Textures:
T_Vasum Tubiferum_S3_D.tga
T_Vasum Tubiferum_S3_N.tga
T_Vasum Tubiferum_S3_PBR.tga
Mesh_9:
SM_Bufonaria_Rana_LOW.fbx (poly: 10722; vert: 10724);
SM_Bufonaria_Rana_HI.fbx (poly: 1097928; vert: 548966);
Textures:
T_Bufonaria_Rana_D.tga
T_Bufonaria_Rana_N.tga
T_Bufonaria_Rana_PBR.tga
Mesh_10:
SM_Chicoreus Chicoreum_LOW.fbx (poly: 21365; vert: 21353);
SM_Chicoreus Chicoreum_HI.fbx (poly: 2186816; vert: 1093560);
Textures:
T_Chicoreus Chicoreum_D.tga
T_Chicoreus Chicoreum_N.tga
T_Chicoreus Chicoreum_PBR
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
File Formats:
- FBX (Multi Format)
- TGA (4K, Textures Formats)
If you have any questions, or suggestions you can contact me through support.
Included formats
- versions