Description
A first person, high-quality Bare Arms Skeletal Mesh Character rigged to the default Epic Skeleton. Adjustable parameters in the Material Instances allow for easy customization, allowing users to adjust the lightness/darkness of the skin, roughness, and custom fingernail colors.
Also includes three incredibly detailed and perfectly fitting Gloves, also rigged to the default Epic Skeleton. Material Instances have a parameter for quickly swapping the Base Color of each Glove. Each Glove has three different skins to choose from.
Glove types: Finger-less, Short, and Gauntlet style.
These AAA quality first-person character Arms with Gloves are perfect for any FPP project.
Update 3:
- Fixed skinning issues with all skeletal meshes (dislocation, stretching, pinching, asymmetry)
Update 2:
- Added a combined version for all three Gloves with the Bare Arms (x3 Skeletal Meshes)
Update 1:
- Added Roughness Parameter to Glove 3 Material
- Added 3 Opacity Mask Textures for use with Bare Arms Material (for each glove type)
- Added Opacity Mask Parameter to Bare Arms Material (to hide parts of the arms under the gloves so that there is no clipping during animations)
Included formats
- versions