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Media 0 for listing Floor Grates Pack JFG - V4

Description

Documentation Reworked and Updated with Pictures. Link at the bottom. Pack is quite big. Includes meshes and some re-usable materials. If you need ask any questions. Thanks!


VERY IMPORTANT READ AND SEE BEFORE PURCHASE.

V4 VIDEO FEATURES

Check More Renders


IDEAL TARGET IS: PC MID 6GB+ to HIGH_End PCs 8GB+


This pack is VRAM HUNGRY if you want to use all pack contents in a single level. It may use up to 8-9GB with out of the box 2048x2048 textures. A single V4 grate will use around 13-15mb VRAM at 2K Res Texture Size.


General Specs:

V4 TOTAL PACK SIZE: ROOT Floor_Grates_Pack_JFG_V4 / V4 DEFAULT = 8.71GB / EXAMPLE SHOWCASE = 381MB / LEGACY = 2.09GB


V4 Total Pack Contents:

V4 Total Pack Meshes: 1054

V4 Only: 648 [V4 DEFAULT: 348 + V4 PARALLAX: 300]

EXAMPLE SHOWCASE CUSTOM MESHES + PLANES: 83

EXAMPLE FANTASY SCI-FI HALLWAY + PLANES: 82 

LEGACY TOTAL: 241 [LEGACY: 134 + LEGACY PARALLAX: 107]

Note: Not all unique, please read the documentation if needed and/or see screenshots for more information.


IMPORTANT UE5: NANITE does not work on plane mesh grates in 5.0. In 5.1 and 5.2 it doesn't work with two meshes that use glass material for the Fantasy SCI-FI hallway. Nanite seems to work well for everything on 5.3.


Material Instances: 937

V4 DEFAULT = 348

V4 PARALLAX = 300

LEGACY DEFAULT = 134

LEGACY PARALLAX = 107

EXAMPLE SHOWCASE = 48 [CUSTOM MESH = 12 + HALLWAY_JFG [FANTASY SCI-FI HALLWAY] = 17 +GENERAL EXAMPLES = 19]


Master Materials: 8

+3x for Default V4 Grates

+2x for Parallax V4 Grate Variations

+3x for Example Showcase Content

TOTAL Demo Rooms: 12 [V4: 9 + LEGACY/OLD: 3]

TOTAL Demo Rooms UE5: 24, see below.

  1. UE5 Static Light UE4 Demo Rooms: Same from UE4 available with light-baked information and post process set to GI None and Reflections Screen Space. Same number as UE4.

  2. UE5 Demo Rooms LUMEN: There is a folder called _UE5_LUMEN which includes all V4 scenes tweaked to use LUMEN. Legacy included so in total in UE5 you get about 24 Demo Rooms which have different purposes.


This package includes the V4 contents, LEGACY/OLD contents and a few EXAMPLE SHOWCASE contents including a Fantasy SCI-FI hallway that showcases some of the grates, plus another showcase that includes custom meshes to do unique and extra designs. Please check the V4 video for more info and the screenshots. Video link at the top.


SUPER IMPORTANT, HEAVIEST PART OF THE PACK.


Textures: 2117 in total 

with all the Example Showcase contents and OLD/LEGACY content too.

For V4 alone there are: 1628 Textures.

Packed: BC_ / BC_ with Alpha Channel for Opacity ones / N_ / _ORM

Includes individual separated Alpha Textures if needed. These are not used but I included them in-case needed.

150 Individual Alpha Textures included if needed and 67 Alpha Textures for PARALLAX content.

Texture Resolution: 2048x2048. Can be downgraded in-engine if needed so it fits your budget.

Floor Grates Pack for your scenes, cinematics for games. Includes about 50 grate designs plus variations of each design in polycount, material instance, texturing, etc. It also includes some extras I decided to put to showcase the meshes and some other cool stuff.

The goal with this was to create something I could also use myself too in the creation of potential sketches, prototypes or maybe even some playable levels while quickly using grate meshes for industrial or fantasy sci-fi looking things. The goal too is to have fun while having a variable pool of designs and variations [50 designs/patterns, 3 different batch variations in polycount or method and 2x looking variations on each, clean and dirty totaling about 600+ variations.] to grab from for quick progression.

The material instances with opacity also allow for re-usage with meshes that have UV data or are even unwrapped. So, one could do mixtures as long as the mesh accepts the material. For reference, the primitives from Unreal Engine allow the usage of the materials nicely. Now with this you have a few sliders that I added in the material instances for quick UV editing like tiling and offset and so on.


Please refer to the pictures and videos and description specifically to see where this is supported and not. Finally, I also brought an EXPERIMENTAL Parallax to the material instances supported in order to fake the depth of the grates from different angles. This works only for the planar based grates and material instances. Please see video V4 for more info. ALSO CHECK THE DOCUMENTATION TO KNOW LIMITATIONS!

NOTE: LEGACY/OLD V3 AND BEFORE CONTENT INCLUDED TOO. THANKS!

OUTDATED INFO BELOW FOR LEGACY/V3 and below.

V3 Material Instance Video - Shows how to change the color of the model and more properties: https://youtu.be/vvtD-Zz3xUw

Release Video: https://youtu.be/NHGzLYcKT7g

V3 Update:

1) Re-worked materials

1.1) Added material instances [x134] controlled by 3 master materials [1x for high poly, 1x for low poly and 1x for low poly bars]

1.2) Material instances have many options such as AO, Normal, Metallic, Roughness, Diffuse Color and more which you can quickly tweak via the MI_ instances

2) Revised all contents and re-organized in several areas where needed. Naming Conventions used [SM_ / M_ / MI_ / T_]

Grate Floor Pack with variety for your scenes, cinematics, or games including a range of low polygon & mid polygon grates. Can be used modular via individual base meshes + bars if needed or 1 single mesh.


Features:

  • Variety of grates, about 50 unique grates [textures] and 29 unique meshes. Total in-engine meshes including everything in the pack with variations. [x134]

  • 3 master materials covering 134 instances. You will be able to modify things like Diffuse Color [Overall model color], AO Power, Metallic Power, Normal Map Power, Roughness Power/Level and Opacity [On and Off] + Power. Note: depends from mesh and which material instance it uses. High polygon grates do not have the opacity option for example. Check screenshots for more info.

  • Low Poly meshes and Mid Poly meshes included [HD versions, only for grates 1 to 9]

  • Individual bases [3x meshes] + [50x] individual grate bars [separated grate mesh]

  • Includes joined grates as 1 model/mesh too. [x50]

  • 1 material per mesh / several low poly materials can be used as tile-sheet style [grate_bars_low] please check the screenshots

  • Note: Low Poly Materials use alphas and render double-sided.


IMPORTANT

NOTE 1: FOR UE5.0: Low Polygon meshes do not work with Nanite ON in UE5, texture does not display. The mid/high polygon meshes work fine with Nanite On, but do not enable for low polygon ones. This happens to grates that range from 4 to 56 verts.

NOTE 2: Nanite ON in super low poly versions works well! with UE5.1 [still this feature may not be needed to be turned on for the super low polygon versions, but tested in-case anybody needs it activated all the time for any reason]. - note 1 above is only for Unreal Engine 5.0 versions.

Technical Details [FROM UE MARKETPLACE AS IT WAS BEFORE 9/17/2024]

Collision: Auto

Vertex Count: Polycount varies from the batch of 3D models. Please see the documentation or screenshots for more. For best data please check the documentation, thanks!

Note: HD/Mid poly grates use 128-512 lightmap res. In UE4 grates 10 and 11 have shadowcast off.

LODs: No Custom. Most LevelArchitecture.

Instances: 937

Textures: 2117

Texture Resolutions: 2K

[BC, BC with Alpha, N, ORM and a few extra individual alpha textures]

Custom Lightmaps: No, In-Engine

Demo Scene: UE4: 12, UE5: 24

Supported Development Platforms: Windows: Yes / Mac: No

Documentation: https://docs.google.com/document/d/1YZW3mRYB2NDWh5LEWQSZ7uOIoPyUvgT7cvbJQqnerUk

Included formats

  • logo of Unreal Engine format