Skip to content
Media 0 for listing Errant Landscape

Description

Errant Landscape radically improves the process of creating large landscapes in Unreal Engine.

Gone are the days of having to bake landscapes in an external program and then import them to Unreal every time a modification is made. With Errant Landscape, you can modify your landscape directly in the Editor, in real-time, in a concurrent and non-destructive manner. This means you can work with the full context of your game objects and textures without wasting time on exports and imports.

Sign up for a free 30-day trial on our website.

Key features:
  • Optimized for editing huge maps (>8x8k), GPU accelerated, and much faster than the Landmass System.
  • Brushes can affect heightmaps, weigthmaps, biome masks (for Errant Biomes), and visibility/alpha masks.
  • Dedicated module for modifying the Unreal's standard landscape at runtime, as part of the gameplay
  • Comes with a library of ready-made, high-resolution 8K stamps, each with a set of splatmaps (wear, flow, deposit, slope, and more).
  • Supports concurrent workflow where multiple artists are editing different parts of the landscape simultaneously, ideal for large teams.

More info:

Workflow timelapse (YouTube Video, until 0:54s)

Errant Worlds trailer (YouTube Video)

Discord

Documentation

Our Website

Included formats

  • logo of Unreal Engine format