Description
Lock-On 360 1.1.3
[Last updated: June 18th 2024]
360 degrees all direction lock-on targeting system, targets multiple body parts/segments.
Mouse and Gamepad supported.
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Playable Demo:
Windows 64-bit (102 MB)
Windows 32-bit (81 MB)
Videos:
Lock-on 360 | Fixed Camera Test [0:21 Youtube]
Lock-on 360 Version 1.1.0 (Features Overview) [2:06 Youtube]
Preview + Female Shooter Character Template [0:31 Youtube] (Note: Shooting mechanism is not included)
(Documentation is updated periodically, contact us through email or discord if you cannot find the info you're looking for)
[Also refer to the screenshots above and the description below for additional info)
Contact
Email: zennodez@gmail.com
Discord: https://discord.gg/dn62e2udDx
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Overview
This asset contains a 360 degrees all direction lock-on targeting system.
Supports both Keyboard+Mouse and Gamepad inputs.
Demo map can be found in Content/LockOn360/Demo/Maps/Map01.
Example character can be found in Content/LockOn360/Demo/Blueprints/Character/LockOnCharacter.
Setup
Add LockOnManager component to your character/actor.
Add necessary functions as required, see example character for details (Content/LockOn360/Demo/Blueprints/Character/LockOnCharacter).
Creating Targets
Add one or more LockOnTarget components to the target actor.
Can be used for adding multiple targets (body parts/segments) inside a single actor.
Usage
Press Right Mouse Button or Gamepad Facebutton Up to toggle the Lock-On (default input).
On activation, system will try to lock on to any target that is closest to the center of the screen.
When active, camera will be centered towards the target, player character will move in orbit around the chosen target.
To switch to your next target, flick your Mouse or Gamepad Right Thumbstick towards the intended direction.
A series of helper lines and indicator UI will be shown to indicate which objects can be targeted (UI can be disabled).
Sound
Placeholder sound effects are included inside the package.
Lock-On sound effect will be played when a target is found.
Customization
Both SFX and Lock-On UI can be customized and turned off from the LockOnManager component.
Search radius and flick sensitivity are adjustable.
The Demo UI included inside the LockOnCharacter can be turned off by disabling SetupDemoUI node from the blueprint editor.
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Technical Details
Features:
360 degrees directional targeting
Switch the target by flicking the mouse/gamepad thumbstick towards the direction of the next target
Supports multiple targets inside a single actor, can be used to target specific body parts/segments
Optional auto-deactivation when out of range
Optional camera proximity limit
Customizable SFX and UI
UI examples and presets
Included Blueprints:
1 Example Character
2 Actor Blueprints
3 Components
1 Struct
8 UI Blueprints
1 GameMode Blueprint
1 Demo Map
Included Assets:
3 Character Meshes (GunnerGirl, Manny, Quinn)
11 UI Image files
Included Audio:
1 Lock-On SFX
Input:
Gamepad
Keyboard
Mouse
Network Replicated:
No
Supported Development Platforms:
Windows: Yes
Linux: Untested
Mac: Untested
Documentation:
https://zennodez.com/docs/LockOn360
Also refer to screenshots and the Long Description section above for additional info.
Important/Additional Notes:
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Included formats
- versions