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Media 0 for listing Light Exoskeleton

Description

Demo Video

How To Use Video

Documentation

This pack contains a series of actors (arms, legs, spine) that make up an exo suit. You can attach these to your character as child actors and once you set the reference skeleton they should follow along with you'll have an exoframe that roughly mimics your characters actions. The exoskeleton uses IK and it's own animation blueprints to follow along with your own characters movements, so despite not directly matching up with your characters bones and pivots it won't need any of it's own animations and just mimics whatever your base character does (within reason, break dancing may result in some occasional clipping or stuff).


You will need to add some sockets onto your characters skeleton to tell the exoskeleton where it should line up certain parts like the joints and knees and such. So you'll need to add six sockets (most likely on the upper arms, thighs, and calves). You can do this easily in unreal by just going to the skeleton, clicking on the given bone, and right click selecting Add Socket and moving it to where you want. Or copy pasting from the demo characters skeleton.

It's also possible to use this on some non standard skeleton types, since it's simply following along various key bones (pelvis, upper spine, upper arm, lower arm, feet, etc...) that you tell it to. And the defaults are set to the mannequin skeletons names but you can change these to some others as long as your own character is roughly the right size/build and has some version of these various key bones (though might need to make sockets on those bones and use those instead so you could adjust the starting rotation to match the mannequin skeletons). Results on this may vary, though so if you don't know the details of what all differs on your skeletons beyond just the bone names and hierarchy it might not be best to buy this product counting on it working in your specific case without first asking me and providing some info on your own setup. Feel free to ask here in the questions, or on my discord, or via email (links in the documentation under contact info).


This pack has four base material types, painted metal, shiny metal, carbon fiber, and weathered industrial. Each of these also has some options that let you customize their colors and appearance a bit further using the provided color masks.

This product also is simply following along with the set bones and sockets you provide it

Included formats

  • logo of Unreal Engine format