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Description

A simple leather chair I made a while ago for a scene

Model Contents:

  • x 1 Leather chair

Mesh:

  • Mesh Type: Triangulated Polygon Mesh
  • Tier: Highpoly
  • Model is Game-ready: NO
  • Model is Subdivision-ready: NO
  • Edge Split: Sharp edges only
  • Model is Scaled to Real World Scale: YES
  • Model is Rigged: NO

PolyCount:

  • Triangles: 61336
  • Vertices: 31130

Materials:

  • leather_chair (4096 x 4096 Pixels)

Textures:

  • Texture File Format(s): .PNG
  • Texture Workflow(s): PBR Metallic Roughness
  • UV Mapping: Overlapping (Mirrored), Non-Overlapping (unique)

Texture Maps:

  • Ambient Occlusion
  • Base Color
  • Metallic
  • Normal GL
  • Roughness

Included formats

  • FBX
  • OBJ
  • GLB
  • Converted GLB, glTF, and USDZ

Additional files