A simple leather chair I made a while ago for a scene
Model Contents:
Mesh:
- Mesh Type: Triangulated Polygon Mesh
- Tier: Highpoly
- Model is Game-ready: NO
- Model is Subdivision-ready: NO
- Edge Split: Sharp edges only
- Model is Scaled to Real World Scale: YES
- Model is Rigged: NO
PolyCount:
- Triangles: 61336
- Vertices: 31130
Materials:
- leather_chair (4096 x 4096 Pixels)
Textures:
- Texture File Format(s): .PNG
- Texture Workflow(s): PBR Metallic Roughness
- UV Mapping: Overlapping (Mirrored), Non-Overlapping (unique)
Texture Maps:
- Ambient Occlusion
- Base Color
- Metallic
- Normal GL
- Roughness