Skip to content
Media 0 for listing Procedural Dismemberment System

Description

This is a fully procedural dismemberment system. This means that you are not required to bake any mesh!

Every limb is a static mesh generated at runtime by the system. It can adapt to any Skeletal Mesh with any bone structure. It can work on humanoid, beast or any creature you might have. This is very easy to use and can be set up in a couple of clicks.

Trailer Video: Here

Setup Video: Here

Documentation: Here

For any question/feedback/suggestion/issue feel free to join my new discord : Here

Technical Details

Features:

  • Procedural Dismemberment of any Skeletal Mesh.

  • No baking of mesh required.

  • Works on any Skeletal Meshes with any bone structure.

  • Everything is in a single actor component.

  • Very easy to use.

Number of Blueprints: 5

Number of Textures: 12

Number of Materials: 2

Number of Material Instances: 8

Niagara Systems: 3

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Not Tested

Documentation: Here

For any question/feedback/suggestion/issue feel free to join my new discord : Here

Included formats

  • logo of Unreal Engine format