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Media 0 for listing Game Time Manager Plugin

Description

The Game Time Manager Plugin is designed to be a central controller for scheduling and executing game events. It also has many controls to allow game developers to define how time passes in their game, such as: Days per year, months per year, days per week, hours per day, minutes per hour, seconds per hour, how often leap years occur, how fast game time will tick in relation to real time, and more.

It is fully Documented, and has many functions and variables available for Blueprint use, so no C++ knowledge is required in order to use this plugin.

Latest Changes:

v2.4:

  • Added helper functions for setting/getting Time Delta in terms of real life seconds
  • Added 4.27 version
  • Added Linux Support

V2.5:

  • Bugfixes for Adding Event from present not setting the correct event time, improved reliability when changing time on server and replicating to clients.
  • Functions for setting and checking current time based on real-time settings.
  • Added a setting for executing daily events on Time Skips under Time > Setup > Advanced > Execute Daily Events on Long Skip.
  • Added UE 5.0 version

V2.6:

  • Added time skip functions to skip to specific date or hour.

Included formats

  • logo of Unreal Engine format