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Media 0 for listing VisusCity

Description

VisusCity is a procedural content generated (PCG) city ideal for city or neighborhood layouts and generation for game development, architectural visualization or video production.

All assets (Buildings, Homes & Trees) can be used as is, or replaced and added to by custom library assets for your own unique design.

Showcase Video

Documentation

Video Tutorial

This product supports Nanite for Unreal Engine 5.0+

This product supports Lumen for Unreal Engine 5.0+

The “Procedural Content Generation Framework” & “Text 3D” plugins must be enabled in your Unreal Engine 5.2 or higher project.

Disclaimer :

This product supports Nanite for Unreal Engine 5.0+

Nanite Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/nanite-virtualized-geometry-in-unreal-engine/

This product supports Lumen for Unreal Engine 5.0+

Lumen Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/lumen-technical-details-in-unreal-engine/

This product supports PCG (Procedural Content Generation) for Unreal Engine 5.2+

PCG Support is enabled in this project. Please refer to official documentation :

https://docs.unrealengine.com/5.2/en-US/procedural-content-generation-overview/

Included formats

  • logo of Unreal Engine format