Description
V3 Documentation | V3 Playable Demo | V2 Documentation | V2 Playable Demo
Collision detection using colliders or other overlap detection can be inconsistent and result in situations where fast movement, thin geometry, or low frame rates can cause collisions to be missed entirely.
Impact Tracer offers efficient and accurate tracing for a wide range of gameplay scenarios, from melee combat to projectile interactions. Whether you’re developing a fast-paced action game or just want an easy-to-use system, Impact Tracer provides the tools you need for robust and scalable collision detection.
The product includes multiple example blueprints that showcase different use cases and implementations of the system.
NEW with Version 3:
Easier, faster setup process
Simplified settings interface
Out of the box support for projectiles
Improved substepping accuracy and performance
Generally improved performance with greater trace consistency
Support for arbitrary number of collision shapes in any combination
Reduced memory footprint
Bug fixes
New examples and showcase
Includes some Content Examples content for showcase purposes
Included formats
- versions