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Media 0 for listing Simple Dynamic Bugs System (Niagara/Distance Fields)

Description

Video demonstration (YouTube)

Try packaged game on your machine (Google Drive)

Documentation (GitHub)


This GPU Niagara System uses Distance Fields to create dynamically moving and animated (via shader vertex offsets) StaticMesh bugs that snap to walls and objects with a possibility to be attracted or repulsed. 

Multiple parameters exposed that control speed, repulsion strength, randomness, number of bugs.

The attraction/repulsion location and radius are controlled via Niagara Parameter Collection from any actor.


Distance Fields must be enabled in the game for this effect to work!

Included formats

  • logo of Unreal Engine format