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Media 0 for listing Up Bulk Rename

Description

When renaming assets with Perforce source control enabled, you may encounter two issues that can slow down your workflow.


The Slow Issues

Renaming assets with Perforce takes a while to check out assets. Especially when you rename multiple assets simultaneously, it could FREEZE the whole editor for quite a long time.


The Loss of Asset History Issue

When renaming assets with Perforce, the background operation is not a simple p4 move old_asset new_asset. Instead, it creates a redirector and then adds a new asset with the updated name. If you simply fix up the redirectors without taking care of the asset history, you'll lose the history for your previous edits.


This tool aims to solve these two issues when renaming assets with Perforce source control enabled.


The following steps happened when rename asset with perforce fix enabled:

  1. Disable Perforce source control
  2. Mark assets as editable: Run p4 edit in the background for all related assets (including references and dependencies) to mark them as editable.
  3. Rename assets in Unreal Engine: Rename assets using the Unreal Editor, which handles dependency issues automatically.
  4. Change back original name outside of Unreal Engine.
  5. Run p4 move old_asset new_asset
  6. Re-enable Perforce source control


Compare the perforce fix when rename assets

DEMO VIDEO

DOCUMENTATION (still under construction)

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Nice bulk rename tool


Even if you don't need the Perforce-related fix, this plugin still offers a robust nice rename tool with a user-friendly interface.

  1. Right click on selected assets / folder / actors to open bulk rename dialog.
  2. Both operational and manual way to set new names.
  3. Nice new name preview.


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Open source

This plugin is open sourced . You can access all the source code. You don't need to purchase it unless you want to sponsor me or simplify the installation process.

Included formats

  • logo of Unreal Engine format