Description
Click here for the full list of images
- All images are rendered in real-time.
- The leaves have front side (left), translucency (middle), and backside (right) as you can see from the images.
- Leaf meshes are scaled to their real size.
- Roughness, Ambient Occlusion, and Displacement maps are assigned to RGB channels of one Texture.
- Each leaf has 2 Material Instances, one with Tessellation and one without Tessellation.
- Materials with _HQ Suffix have Tessellation based on camera distance and the Tessellation can be controlled through parameters.
- All Textures have edge padding and are suitable for downscaling.
You might also like my other package: Broadleaf Undergrowth
Included formats
- versions