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Media 0 for listing Sound Metering Component

Description

DEMO | DOCUMENTATION

Description

The Sound Metering Component is a powerful and versatile Actor Component designed to revolutionize how you measure and visualize sound within your projects. This ready-to-use component leverages a custom algorithm to accurately calculate sound levels based on direction, range, and emitter strength, providing a comprehensive solution for dynamic audio environments.

Custom Sound Meter Component

The Sound Metering Component employs a sophisticated algorithm to directionally measure sound levels from other actors that implement the "Do Sound" Blueprint Interface. This ensures precise and reliable sound metering tailored to your specific needs.

Multiple Custom Parameters:
  • Range: Define the effective range within which the component measures sound, allowing for fine-tuned control over the detection area.

  • Sensitivity: Adjust the sensitivity of the sound metering to capture varying intensities of audio signals.

  • Location: Specify the location parameters to accurately position the sound metering within your scene.

  • Update Time: Set the frequency at which the sound levels are updated, ensuring real-time responsiveness.

  • Random Sound Level for Background Noise: Introduce variability in background noise levels to simulate more realistic audio environments.

Easy Customization

The component includes a user-friendly widget, featuring a 20-level sound visualization range. This widget allows for intuitive monitoring of sound levels, with each level customizable through a color gradient to enhance visual clarity and aesthetic appeal.

Demo level included

The demo level includes examples of all features of the Sound Metering Component, each with interactive examples and use cases!

Included formats

  • logo of Unreal Engine format