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Media 0 for listing Yummy Mushroom🍄 Snack

Description

This little guy gets chomped down to crumbs! 🍄😋🍴Note: Some material properties like Subsurface Scattering were lost in the migration from Sketchfab to Fab.

This animation works by swapping out meshes on keyframes. I keyed visibility and had one mesh be replaced with another.

All versions of the mushroom are actually textured using SMART materials in substance painter. This was my workaround for skipping retopo and just doing a lazy zremesh and automatic UV out of zbrush. I couldn’t just apply the same texture so I made a dynamic mushroom texture that works off curvature and position maps to make a linear gradient. (If you actually freeze frame and inspect each individual mesh you can see they are slightly different due to this technique!). The normals were baked from a hi-poly of mesh.

The eyes use Fab’s refraction to get a bouncy effect.

CONTACT for other model formats if neccesary.

Included formats

  • FBX
  • Converted GLB, glTF, and USDZ