Description
Easy and simple volumetric lighting system. Drop in and see the god rays you know you've been wanting in URP. (URP 11+)
Features:
Simple to setup and easy to use. Slot in the RenderFeature and VolumeComponent and you'll immediately see results.
Fast by default with easy to use quality options.
Works with all of the built in unity light types.
Works with shadows and cookies.
Includes depth-aware upscaling for high quality visuals even when using low quality settings.
Works with VR and even with Single Pass Instanced (SPI) rendering.
Slots into URP's Volume system, so you can easily blend visual settings between post processing volumes.
All lights are processed in a single draw call when creating the volumetric texture - try it with many lights!
Includes full source code!
Works on all platforms unity supports (except for very old mobile devices).
Please note: this asset ONLY works on URP. This is not intended for HDRP or the built-in render pipeline.
Included formats
- versions