Description
This is the easiest & most modular dialogue system on the marketplace. Works with First Person, Third Person, Advanced Locomotion System, etc.
Apologies for a lack of update videos. I pump out an update with new features like every other week where where it's almost pointless to make a showcase video since it'll be outdated shortly after. I am active on Discord so check it out for real time updates.
If using in 5.1+ and you can't move in the levels the asset comes with, import these into your project's input settings
🎮 Default Inputs Download 🎮
🌠New Editor Utility Widget Added 6/27/2024 ðŸŒ
SHOWCASE V 2.0
DEMOS
Dialogue Component X Advanced Locomotion System
TUTORIALS
Dialogue Editor Utility Widget 🌠added 6/27/2024 ðŸŒ
How To Use Quests & Conditions With Other Assets (Pro HUD & Open World RPG Toolkit)
How To Trigger Events (Level Blueprint)
How To Trigger Events (Other Actor Blueprints)
How To Use Camera Change System
MAIN FEATURES
- Choice-based or continue dialogues
- SFX or audio dialogues
- Quest, Shop, Narrator, Cutscene
- Condition system
- Logs to show previous dialogues & choices
- Alternate inputs
- Nameplates & Sprites
- Outline actors
- Works with any actor
- Mouse, keyboard, and controller
- Change text color, type speed, alignment, etc.
- Camera blur, focus, aperture, change target
- Trigger dialogue overlapping ring, trace from player, trace from camera
- Examples included
PLANS FOR NEXT UPDATE
- NPC dialogues with each other & without using HUD
- Additional animations
- Logic for Top-Down template (keeping mouse visible)
- Data-tables & other ways to build dialogues (will still be able to use component)
👾 BUGS / ISSUES 👾
There shouldn't be any bugs in the current state, but if you find any, just let me know and I'll take care of 'em! :)
Included formats
- versions