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Media 0 for listing Dialogue Component

Description

This is the easiest & most modular dialogue system on the marketplace. Works with First Person, Third Person, Advanced Locomotion System, etc.

Apologies for a lack of update videos. I pump out an update with new features like every other week where where it's almost pointless to make a showcase video since it'll be outdated shortly after. I am active on Discord so check it out for real time updates.

If using in 5.1+ and you can't move in the levels the asset comes with, import these into your project's input settings

🎮 Default Inputs Download 🎮

🌠 New Editor Utility Widget Added 6/27/2024 🌠

SHOWCASE V 2.0

DOCUMENTATION

DISCORD

DEMOS

Dialogue Component

Dialogue Component X Advanced Locomotion System

TUTORIALS

Tutorial / Showcase

Dialogue Editor Utility Widget 🌠 added 6/27/2024 🌠

How To Use Quests & Conditions With Other Assets (Pro HUD & Open World RPG Toolkit)

How To Trigger Events (Level Blueprint)

How To Trigger Events (Other Actor Blueprints)

How To Use Camera Change System

How To Use Name Change System

How To Use Location System

Update 1.5

MAIN FEATURES

  • Choice-based or continue dialogues
  • SFX or audio dialogues
  • Quest, Shop, Narrator, Cutscene
  • Condition system
  • Logs to show previous dialogues & choices
  • Alternate inputs
  • Nameplates & Sprites
  • Outline actors
  • Works with any actor
  • Mouse, keyboard, and controller
  • Change text color, type speed, alignment, etc.
  • Camera blur, focus, aperture, change target
  • Trigger dialogue overlapping ring, trace from player, trace from camera
  • Examples included

PLANS FOR NEXT UPDATE

  • NPC dialogues with each other & without using HUD
  • Additional animations
  • Logic for Top-Down template (keeping mouse visible)
  • Data-tables & other ways to build dialogues (will still be able to use component)

👾 BUGS / ISSUES 👾

There shouldn't be any bugs in the current state, but if you find any, just let me know and I'll take care of 'em! :)

Included formats

  • logo of Unreal Engine format