Skip to content
Media 0 for listing Text animation system in Blueprints

Description

This system allows you to easily setup text appearing, looping and disappearing animations by using curves. So you can change letters/words location, rotation, scale, color and opacity changing rules during time.

Optimisation settings are included: easy to change maximum framerate of animation and swith betweel letters-based or words-based animation (text actors will be created for every word of letter).

Tuturial map included: it contains detailed explanation of how this system works with working examples.

  1. Drag BP_AnimatedTextMaster or BP_AnimatedText to scene
  2. Change settings and animation curves (or create new curves)
  3. Use control buttons (or call them from another BP in runtime) to control text animation (start animation, end animation and full reset of actors variables to use text animation actor again in runtime)

Check demo video to see how it works and tutorial video to understand how to setup this system

Quick demo:

https://www.youtube.com/watch?v=RUc31IQQvFc&feature=youtu.be

Tutorial Video:

https://www.youtube.com/watch?v=XpWNy5jYqK4

Included formats

  • logo of Unreal Engine format