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Media 0 for listing Topdown RTS Template

Description

This is a Topdown/RTS Template which is created with the unreal engine.

This Plugin inlcudes most of the Classes of the RTSUnitTemplate at this Moment.

This Plugin is not Network Replicated at the Moment. (The RTSUnitTemplate is)

Camera Video:

https://www.youtube.com/watch?v=-NTY6AVZluM

Pathfinding Video:

https://www.youtube.com/watch?v=QqpaFlBx1KQ

Gameplay Videos:

https://www.youtube.com/watch?v=d6FlkAB78Sc

Speaking Unit Video:

https://www.youtube.com/watch?v=TFGPM071de4

Compass Video:

https://www.youtube.com/watch?v=z3en1pMlYd8

Healing Unit please see the Video below:

https://www.youtube.com/watch?v=oBtSYuuU_OM

V4.0.0 Combat (Extended Unit) Rework

https://www.youtube.com/watch?v=c5D5IMwpGCw

Weapon Modifier:

https://www.youtube.com/watch?v=BBM1Ww8-l9Y

V5.0.0 Combat (Exteneded Unit - Unreal 5.2) :

https://www.youtube.com/watch?v=2x0BUj4zDeI

V5.3.1 - (12.10.2023)

  • Big Camera Rework + Bugfixes

V5.0.0 - Video - Available now

  • Three new Talents
  • Damage Indicator
  • Units Drop Selectables when they Die
  • Smoother Aiming
  • Hold Position Ability
  • Bugfixes

V4.0.0 - Video

  • Extended Unit Combat Rework
  • Projectile overlap triggered on Mesh
  • Projectile can pierce through Targets (Adjustable in Weapontable)
  • Range operates different
  • Controller changes
  • Added Laser
  • Added Laserindicator
  • Added Laser/Gravity-Detectors and Movement Actors (Doors, Plattforms) which are triggered by these Detectors
  • Weapon Modifier

V3.4.1 - Bugfix Projectile

V3.4.0 - - Video

V3.3.0 - Speaking Unit- Video

  • Create a Question/Answer Circle. No Limit to Circle size.
  • Add Answers and Questions via DataTable.
  • Add Sounds to Speech and to Buttons.
  • Added Healing Unit
  • Bugfix Magazin

V3.1.0 - Pathfinding - Video (New)

V3.0.1 - Gravity Abilitys Update - Video

  • Added Selectable for Health, Mana, Ammo
  • New Gravity Abilitys
  • Use Gravity Abilitys to Move or Throw specific Actors (ScatterMines, Selectables) -> Parent is the GravityActor
  • Throw your Weapon and Return it by "Gravity" like Gravity Gloves in HL Alyx or the Axe in GoW
  • Minor Bugfixes

V 2.1.2 - Camera Update - Video

  • Added a Statemachine and second Controller Class.
  • Live Switch to Third Person Camera possible.
  • Bug: Rotating while locked to Character: Cam will move with Character
  • Minor Fixes.
  • Switch to Enhanced Keyboard Inputs

In this Plugin the Weapontable is empty concerning 3d-models. There are no Demo Weapons (3d-assets) included. You have to fill this table by yourself. For example get free weapons from marketplace. Sound are also not included and have to be added by the buyer.

VIDEO FOR QUICKSTART

Or check the Documentation:

http://wiki.teufel-engineering.com/

STRG + E ---- Rotate Cam Right (works also when Cam is locked to Character)

STRG + Q --- Rotate Cam Left (works also when Cam is locked to Character)

STRG + Left Mouse Click ---- Move Cam to Mouse Position

STRG + W ---- Zoom Cam In

STRG + S ---- Zoom Cam Out

HOLD SPACE ---- Fast Zoom Out to Position

SPACE + Left Mouse --- Move Cam to Mouse Position

Mouse to Screen Edges ---- Move Cam to Mouse Position

Right Click when Character Selected ---- Move Character

Shift + Right Click when Char. Sel. ---- Move Character through Waypoints

Press G when Character Selected ---- Lock Camera on Character

When Character is Selected:

A - Action Button to Shoot

F - Teleport to MouseLocation (but dont leave Radius)

R - Reload Weapon

S - Switch Weapon

C - Prepare Scatter Mine

X - Spawn Mousebot

Y - Use Gravity

T - Throw and Return your Weapon.

Alt - Toggle Mousebot Movement

If TopDownRTSTemplate is installed, the Classes can be used as Parent Class in Blueprint, so all functions from this Class are available in Blueprint.

Just use one of the following Classes as Parent Class and or just choose them in your GameMode Blueprint. Category = TopDownTemplate

ALL 3D-Models, Animations and Sounds are changeable via Blueprint. You also have to setup the Weapons in the Weapontable.

Parentclasses are:

Actors:

  • Component
  • Projectile
  • ScatterBall
  • ScatterMine
  • SelectedIcon
  • Shield
  • UIWeaponIndicator
  • Waypoint
  • WeaponBase

Animations:

  • MouseBotBaseAnimInstance ( Only used for linking Animations atm. Datatable for Blendspaces will be added later)
  • UnitBaseAnimInstance ( Usable with Blenspaces via DataTable )

Characters:

  • CameraBase ( A Small RTS Camera with cool responsive Camera-Jump)
  • UnitBase ( Used for Enemys - Ranged, Meele, Flying Units - Propertys like MaxHealth, Attackspeeed, Walkspeed are Adaptable)
  • ExtendedUnitBase ( Child of UnitBase. Is the TopDown Character. Even more Adjustable Propertys. Can use WeaponTable, ScatterMine Shield and Spawn MouseBots)

Controller:

  • ControllerBase (Your Soul)
  • CameraControllerBase (Child of ControllerBase)
  • UnitControllerBase (Soul of the UnitBase)
  • ExtendedUnitControllerBase (Extends the Soul of the UnitBase for the ExtendedUnitBase)
  • MouseBotControllerBase (Soul of the MouseBot)

GameMode:

  • ComponentGeneratorGameMode (Can be used for Random Level Generator and Mob-Spawning - see LevelTwo)

Hud:

  • HUDBase

Widgets:

  • UnitBaseActionBar ( Used to show Stats of the ExtendedUnitBase - Set in CameraBase )
  • UnitBaseHealthBar ( The Healthbar for the UnitBase and the ExtendedUnitBase)

3D-Models and Animations are Epic-Games Content.

Included formats

  • logo of Unreal Engine format