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Media 0 for listing Spaghetti Man

Description

Spaghetti Man is first Asset of Food Series. Character itself made of Spaghetti and Ketchup. One of spaghetti meshes contains a hole on chest for putting objects to there. Asset pack also contains a meatball for putting to characters chest. Characters materials allows you distort with movement or thickness and also scale part of mesh with custom pivot. Asset comes with Blueprints for TPS and for Dynamic pivot.

Also character comes with some morph targets for "dead state" or "ground pile state" that can be used for laying on ground like real spaghetti on dish or can be used as mimic. (there is also static mesh prop variants for this deat states)

Asset Features:

  • Skeletal meshes: 6 SKM, 2 for spaghetti and 4 for ketchup. rigged with epic skeleton.

  • Advanced materials for Spaghetti and Ketchup. Please see video.

  • BPs: TPS Character for modular usage. can put 2 meshes together or allow to set some features. Suitable for learning or easy start.

  • 8 Static Mesh props.

  • 6 Morph targets for spaghetti meshes and 1 morph target per ketchup.

  • Simple game menu (Can be seen in the demo)

Asset Preview

Demo is coming soon!

Discord for Asset related Only Support

Character is suitable and can be used in scenarios like a:

  • mimic. one of the laying around spaghettis will become alive and attack.

  • soccer player with meatball instead of soccer ball.

  • a boss or regular enemy with chest meatball as a good target point.

Important to know: 

- All previews are rendered in Unreal Engine 5.3 and screenshots were taken in 4.26

- Physics are different in UE5 because of a physics engine change. PhysX and Chaos Physics Systems  physics also changed in 5.1 and every newer version will be receiving their own bug fixes or changes.

Included formats

  • logo of Unreal Engine format