Description
A collection of procedural tools that help save a lot of time when doing level design and asset creation. They all make use of instanced meshes for performance. And have evolved over a number of years with use.
Comes with 6 main blueprints.
- Repeater
- Wrapper
- Clutter-er (2 parts)
- Distance Tool
- Height Tool
- Pyramid Floor Tool
- Big Hollow Box
Includes several children of Repeater (railing/fence, pillar, stairs), Wrapper (spiral stairs), and a pile of Manny skulls. Human skulls not included. (Note: Since Manny isn't included, change the mesh's material to the Manny material when added to your own project.)
See documentation for deeper descriptions and usage.
UPDATE 2024-Sep-25:
- Added big hollow box tool.
- Added persistant randomization to repeater.
- Fixed distance tool randomization not updating til moved.
Included formats
- versions