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Media 0 for listing Generated Dungeon Rooms

Description

Demo Video(watch with 1080p 60 HD): https://www.youtube.com/watch?v=iBrwCaeb-fg

User Guide: https://drive.google.com/file/d/1K1TqMUu5-y4ivCstDk7Fj1Rhb-JF9Iqy

Generated Dungeon Rooms is an efficient and versatile blueprint for Unreal Engine that allows you to quickly generate atmospheric and engaging dungeon-like environments for your game. This tool is perfect for game developers who are looking to create rich, procedurally generated dungeon layouts while maintaining high performance.

Key Features:

- 60 Pre-Designed Data Files: The blueprint comes with 60 different data files (blueprint structures) representing unique maps filled with rooms and interconnected passageways. These pre-built layouts serve as an excellent foundation for your dungeons, saving you hours of design work while providing variety and replayability. Users can select any data file to instantly generate a different map, which makes it easy to test and use different dungeon configurations for varied experiences.

- Optimized Using Instanced Static Meshes: The walls, floor, and ceiling of the dungeons are all constructed using instanced static meshes. This means that each instance is rendered efficiently, greatly reducing draw calls, which ultimately leads to smoother performance and reduced lag, even when creating larger dungeons. This efficiency is crucial for delivering a seamless gameplay experience to your users.

- Customizable Components: The blueprint provides options to show or hide floors and ceilings, allowing you to adjust the look and feel of the dungeon depending on your creative needs. The walls are always present, giving the dungeons a classic labyrinthine appearance, while having the flexibility to decide if the floors and ceilings are shown can help create different visual effects, from enclosed spaces to open mazes.

- World Aligned Textures: The blueprint utilizes world-aligned textures for all elements in the dungeon, ensuring that the visual quality remains consistent, no matter the dungeon's size or shape. This feature provides a clean, professional look without the need for manually adjusting texture coordinates, saving you time while improving the overall visual appeal of the generated maps.

- Flexible Workflow: Generated Dungeon Rooms is built for simplicity and efficiency. With just a few clicks, you can generate an entire dungeon with walls, passages, and rooms, ready to be used in your game. Whether you need to create a level for a roguelike, an RPG, or a puzzle game, the blueprint is versatile enough to adapt to any genre, allowing you to focus more on gameplay and less on manual level design.

- Supports Prototyping and Production: Not only can you use Generated Dungeon Rooms to add final content to your game, but it is also incredibly useful for prototyping. If you're in the early stages of development and need to test gameplay mechanics or quickly create environments for player testing, this blueprint is an ideal solution to generate functional and visually pleasing environments in seconds.

- Seamless Integration: The blueprint integrates easily into existing projects. Once imported, you simply choose your desired data file and adjust the settings to generate the map you need. The fast and reliable setup makes it a great addition to any developer's toolkit, regardless of experience level.

Use Cases:

- Procedural Dungeon Generation: Use the 60 pre-made maps to instantly create dungeons with unique layouts that keep players exploring. It can work particularly well in roguelike or dungeon-crawler games, where each run should feel different from the last.

- Randomized Level Design: By allowing players to experience different dungeons every time, you increase replayability. The generated rooms and passages can also be a basis for randomized objectives or encounters, keeping your players engaged.

- Atmospheric Environments: With the use of world-aligned textures, the walls, floors, and ceilings maintain a high-quality look, making it easier to create immersive environments. Adjusting the visibility of the ceiling and floor gives you creative control over how enclosed or open your dungeons feel.

Note: Blueprint may lag briefly when first put into the level (or when moving it around).

Included formats

  • logo of Unreal Engine format