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Media 0 for listing EXTILE PLUS Non-repetitive tiling master materials

Description

Extile Plus is primarily a randomization texture material setup for both geometric and organic patterned textures eliminating any tiling repetitions with ease. However over time it has grown to be more than just that and is now a complete suite of environment master materials using Unreal's layering system that can let you texture any environment project both non-repetitively and non-destructively to create a one stop material solution as used in all AAA studios.


Extile was recently featured in the 2022 Venice Film Festival official selection of "Stay Alive My Son" a multi-award winning VR film made in Unreal and that used Extile exclusively in the creation of all of its environments.


HELP PDF

DEMO

*There are many ways to achieve different results in Extile as there are many functions, masters, blends etc. In addition you can stack an infinite amount of layers that are both non-repetitive as well as non-destructible. This downloadable demo simply uses one such method. There is both a displacement example as well as a Parallax one. For a full list of Extile's capabilities please see the Help file. Each master material has many adjustable parameters that can more precisely meet your specific requirements. In these examples I have left them at default settings mostly.



Join discord for Extile and general UE tips

https://discord.gg/cJF8vKK4j8

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V4.7.4

A new Soft UVs check box is available now in the X-Materials _ Textures node. This allows for soft transition of triplanar mapping eliminating any visible seams on hard edges. In the texture node it is especially useful allowing you to build material layers with no seams over hard edges in world space.


V4.6.3

New more powerful vertex blend mask in Xmaterials and new Mosaic Layer with opacity parameter


V4.6

New Distance Field blend node that allows for better proximity masking without the need to adjust any mesh parameters


V4.5

Bonus XDecal Material with tri-projection that eliminates typical decal stretching over 3 dimensional meshes.


V4.4

Dither options on certain Xmaterials

Updates of various sorts including a new non-repetitive mosaic material that allows you to use any texture as a motif and create a mosaic based on the underlying non-repetitive tiling texture you set below it.



EXTILE was created to eliminate the ugly repetitiveness associated with tiling textures. Using random algorithms it can eliminate repetitiveness in both geometric and organic type textures. EXTILE PLUS allows you to create many surface effects that would otherwise require more complicated workflows giving you endless possibilities with just one material and one texture set. A Special folder includes continuously updated advanced material creations using non-repetitive functions.


Features include: Staggered and non-staggered geometric randomization ability, seamless organic randomization materials, any color ID selection, atlas material functions used with randomization functions, grout definition and normal application, color effects, multiple cutout effects, backside surface with texture effects, texture-less random displacement effects, a UV pattern generator letting you create chevron style patterns and circular configurations, second texture set blend, height based dirt, z-up puddles, texture baking and more.

EXTILE is dissected in functions letting you create your own non-repetitive materials.


Mosaic

https://www.youtube.com/watch?v=Jz8cWCiA5pI


USAGE TIPS (as used in AAA production):

https://www.artstation.com/artwork/EaGQB2

https://www.artstation.com/artwork/DAGWaG

https://www.artstation.com/artwork/d0DBv3



V2.8 (new features)

https://youtu.be/JCSwklf-f30

Extile + Material Layers (V2.6)

https://youtu.be/Yg7POnqCflg


General Overview:

https://youtu.be/6rOaPmDWCd0

https://youtu.be/0UOuLvOvfAM

https://youtu.be/rxAxRgLowKg

https://youtu.be/UHIHG9_hWWs


Exbomb:

https://youtu.be/Vw9Zi24RLSc


Extile + Ultra Dynamic Sky Setup:

https://youtu.be/xqfn_qb_GhE


Other Products:

EXSITE

Non-repetitive environment toolset

EXTILE BASE

Base non-repetitive tiling material

EXLAND

Landscape non-repetitive tiling material

EXPROP

Non-repetitive prop materials

EXGEN

Procedural generated material shapes

X-DECAL

Tri-planar Decal Projection

Included formats

  • logo of Unreal Engine format