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Description

3D Model of a “Street Lamp”

*IMPORTANT- 1. When the “GLOSSINESS Texture Map” if attached to a “ROUGHNESS shader”. Be sure to “INVERT” the “Texture Map” to ensure correct results.

*Technical Details- 01 Polygons: 56,624 Vertices: 28,618

Texture Map Resolution = 4096 x 4096 DIFFUSE SPECULAR METALNESS GLOSSINESS NORMALS EMISSIVE

*Tip- The Model is intended to get “Highest Possible Quality” with 4K Textures. However, In real-time applications like “Unreal” or “Unity”......Use Texture Maps of the Resolution of 4096 x 4096 only if it fits your requirements.

Included formats

  • FBX
  • Converted GLB, glTF, and USDZ