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Media 0 for listing T90 MBT V0.5.4 (Vehicle Blueprint) Early

Description

Controlled Tank pawn for Unreal Engine

Description

Immerse yourself in a world of realism and power with the Controlled Tank Infantry for Unreal Engine. Elevate your project to a new level of combat experience today!

Integrate Power and Realism into Your Project:

  • Realistic Control: Seamlessly integrate this powerful machine into your project using the Chaos Vehicle Movement component, providing smooth and precise control.

  • Physical Suspension and Antennas: Experience fully functioning physical suspension and simulated antenna physics, giving your tank a realistic look and feel.

  • Realistic Firing: Open fire with the main cannon and auxiliary machine gun with high-quality FX effects and sounds, along with a gunner's sight and main gun view and animation of the shot shell cartridge

  • Dynamic Simulation: Feel the dynamics of the tank tracks with their sagging and tension system, as well as a smoke shall system to enhance tactical capabilities on the battlefield.

  • Immersive Sound Experience: Enjoy reverberated sounds for internal playback and realistic tank driving sounds, enhancing the atmosphere of battle.

  • Simple Integration and Control: With easy integration and compatibility with DualShock 4 or DualSense, starting tank driving is easy and convenient.

  • Dynamic Dirt Effects: The model features dynamic dirt material, adding realism and authenticity to the visual experience.

Please Note: This is an early version of the product, which will continue to be updated and improved over time.

Undriveable version of the product

You can evaluate the functionality in this Demo v0.5.4

Version history:

0.1.0

  • A general tank control controller has been developed.

  • The implementation of the simplest track stimulation system using splines.

  • The implementation of the rotation of the turret and the main caliber of the tank.

  • Implementation of tank suspension stimulation by means of ABP...

0.2.0

  • Implementation of the real TTX of the tank per pawn

  • The implementation of the rotation of the commander's tower with a machine gun.

  • Outdoor playback sounds have been added

  • A mock-up view of the sight from the gunner has been implemented

  • Added some FX effects...

0.3.0

  • Added some interface elements

  • Added a sight view from the main caliber.

  • The basic gun stabilization system has been implemented

  • Added reverberated sounds inside the tank

  • Added some FX effects.

  • The possibility of free rotation of the camera has been added...

0.4.0

  • Added some interface elements

  • A new camera component has been implemented

  • Fixed some bugs related to aiming when changing the angle of the pawn.

  • Fixed the delay in displaying interface elements whose position was calculated by rays

  • Improved the operation of the tank stabilization system

  • Fixed a delay in the operation of the stabilizer of the tank gun

  • Added the ability to destroy a tank with the appropriate charring animation and FX effect

  • Added animation of ejecting spent cartridges

  • Added a model of a feathered sub-caliber projectile

  • Added a model of the ejected cartridge...

0.4.1

  • Added Improved simulation of tank tracks stimulation...

0.4.2

  • Added a track sagging system

  • Added. Tank track tension system...

0.5.0

  • Added a smoke shell system

  • The track sagging system has been improved

  • The track tension system has been improved...

0.5.1

  • Fixed minor bugs related to the guidance system and delays in ray rendering

  • Added the ability to display debugging elements...

0.5.2

  • The sounds of machine gun firing have been changed

  • Fixed a bug with camera twitching when using a free view

  • Fixed a bug with an incorrect angle of momentum direction from the main gun

  • Fixed a bug with a camera jump when moving the tower from 180 to -180 degrees

  • Fixed the reverse axis inversion bug...

0.5.3

  • Added a view camera from the commander's sight + double fire system

  • Fixed a bug when moving the camera from -180 to 180 degrees

  • Some interface elements have been slightly updated...

0.5.4 (Current version)

  • A thermal imaging channel has been added

  • Improved the commander's sight camera (error when moving the camera from -180 to 180 degrees when rotating the tank on an inclined surface)

  • Improved the gunner's view camera (error when moving the camera from -180 to 180 degrees when rotating the tank on an inclined surface)

  • Added the spread of the bullet shell

  • Added a ballistic calculator for the machine gun and the main caliber

  • Updated gamepad controls, added new controls

  • The demo level has been changed

Technical Details

Features: 
  • it is possible to use DualShock 4 or Dualsenses.

  • HQ FX

  • HQ sounds.

  • Fully functioning physical suspension

  • High detail of the model and textures

  • Flexible dynamic contamination material

  • Fully debugged firing system consisting of a main caliber and machine gun.

  • and more...

Number of unique grids:

A grid that includes tracks:
  • Verticles: 322469

  • Triangles: 600692

Grid, without tracks:
  • Verticles: 183473

  • Triangles: 322700

LOD:
  • None

Number of materials and copies of materials:
  • 4 Materials 

  • 16 Material Instance of which 10 belong to the tank

Number of textures:
  • 4k textures, a total of 54 textures

Supported development platforms:
  • It can be used on any platform except Android and iOS.

To use DualShock 4 or Dualsenses, the "Win DualShock" plugin is required

The Chaos Vehicle Plugin in is required.

Replication:
  • Not now (Soon)

Number of BP:
  • 1 Pawn Controller

  • 1 BP Interface

  • 10 Other BP (Projectile, ChaosWheel and etc)

Documentation:
  • Soon

Preview:

Included formats

  • logo of Unreal Engine format