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Media 0 for listing EXPROP Non-repetitive atlas materials

Description

EXPROP lets you texture props and other surfaces using a single atlas texture set. Either directly through the atlas master materials provided or through the additional color ID master materials. In addition there is also a set of blend master materials that let you blend between two quadrants of the same texture set. All sets also come with a non-repetitive tiling function that allows you to eliminate any unwanted tiling effects. This combination allows you to have one texture set for a variety of assets and to get as much as possible from a single texture set. Finally you can also turn off the Atlas option in the advanced Atlas master set and have a non-repetitive tiling material.


Specifically the atlas set comprise of a 4,7,10,13 and 16 quadrant atlas setup which represent the basis for the other masters. There are three variants of the atlas masters, a basic set an advanced set and blend set. The color ID folder contains a variant of the atlas set but with a color ID Mask selector that allows you to select any color off your color ID mask.



* All materials and functions are compatible with ue5 early release


Features:

https://youtu.be/7Hsllfy8lXQ


* EXPROP functions can also be found in EXTILE PLUS 


Other Products:

EXSITE

Non-repetitive environment toolset

EXTILE PLUS

Advanced non-repetitive tiling material

EXTILE BASE

Base non-repetitive tiling material

X-DECAL

Tri-planar Decal Projection

EXLAND

Landscape non-repetitive tiling material

EXGEN

Procedural generated material shapes


Join Extile on discord:

https://discord.gg/cJF8vKK4j8

Included formats

  • logo of Unreal Engine format