Skip to content
Media 0 for listing Fantasy Knight 02

Description

VIDEO PREVIEW - https://www.youtube.com/watch?v=L6FNrbk9FsE

Disclaimer: Renders marked as "Not rendered in engine" are made in Marmoset Toolbag 3, Screenshots are made in Unreal Engine 5, Most of the footage was made in Unreal Engine 4

5 Pre Made Characters!

3 Weapons!

Character: tris 54 218 - 67 994 , verts 34 714 - 46 400

Sword: tris 1 756, verts 1 022

Shield: tris 1 440, verts 842

Mace: tris 3 452, verts 2 188

Rigged with UE4 and UE5 Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R

PBR Textures Metal/Roughness

4K Textures - Body, Outfit, Armor, SwordMace, Shield

2K Textures - Hair

1K Textures - Eyes

You can reduce the textures quality without much loss of quality

Textures - normal, metalic, roughness, albedo, AO, opacity, emissive

7 Texture sets

18 Morph Targets

5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way

Armor has 3 Ornament Types

Armor has 6 Base Colors

Cloth type has 3 Color Variations

Eyes have 4 Color Variations

Shield has 2 Types and 3 Masks

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 and UE5 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 and UE5 Mannequin Skeleton)

  • 5 premade Characters

  • 34 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • Jaw and Eyes are movable by the additional bones

  • You can mix all colors separately with the Material Instances

  • 3 Masks for Shield to change Colors and to get new look

  • 5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way

  • 18 Morph Targets, you can change Face Proportions

  • 3 Weapons - Sword, Mace and Shield

  • Cloth and Helmet Hair are simulated

If you have any problems, please contact me evgeny_novozhilov@mail.ru

Included formats

  • logo of Unreal Engine format