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Media 0 for listing Black Runner Animated

Description

CREATION

The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018

The Black Runner topology is made up of quads and triangles as follows:

- Runner: 10178 polys, 20180 tris, 10620 verts

- Hurdle: 58 polys, 112 tris, 76 verts

- Starting Block: 410 polys, 816 tris, 608 verts

Total: 10646 Polys, 20702 Tris, 11304 Verts

MATERIALS AND TEXTURES

Materials: Clothes, Corneas, Eyes, Hurdle and Starting Block, Skin

Materials Layers: Color Skin, Cotton, Fabric, Leather, Metal

Materials Instances: Clothes, Corneas, Eyes, Hurdle and Starting Block, Skin

Materials Functions: Color Overlay, Shading

Textures are from 512x512px to 2048x2048px

All textures are in TGA format

RIGGING AND ANIMATIONS

The model have been rigged with 3D Studio Max Biped with additional bones for the face

The package includes 6 animations:

- Idle Starting

- Jumping

- Running

- Start Running

- Walking

- Winning

and T-pose

The animations are in place

The animations has been crafted (no motion capture)

Features

- T-pose

- Map: Overview

- SSS profile

- Scaled To Epic Skeleton: Yes

- Rigged: Yes

- Rigged To Epic Skeleton: No

- Compatible With MetaHuman: No

- Animated: Yes

- Geometry: Quads/Tris

- Textures: Yes

- Materials: Yes

a: Materials (Clothes, Corneas, Eyes, Hurdle and Starting Block, Skin)

b: Materials Layers (Color Skin, Cotton, Fabric, Leather, Metal)

c: Materials Instances (Clothes, Corneas, Eyes, Hurdle and Starting Block, Skin)

d: Materials Functions (Color Overlay, Shading)

Included formats

  • logo of Unreal Engine format