Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018
The Black Runner topology is made up of quads and triangles as follows:
- Runner: 10178 polys, 20180 tris, 10620 verts
- Hurdle: 58 polys, 112 tris, 76 verts
- Starting Block: 410 polys, 816 tris, 608 verts
Total: 10646 Polys, 20702 Tris, 11304 Verts
MATERIALS AND TEXTURES
Materials: Clothes, Corneas, Eyes, Hurdle and Starting Block, Skin
Materials Layers: Color Skin, Cotton, Fabric, Leather, Metal
Materials Instances: Clothes, Corneas, Eyes, Hurdle and Starting Block, Skin
Materials Functions: Color Overlay, Shading
Textures are from 512x512px to 2048x2048px
All textures are in TGA format
RIGGING AND ANIMATIONS
The model have been rigged with 3D Studio Max Biped with additional bones for the face
The package includes 6 animations:
- Idle Starting
- Jumping
- Running
- Start Running
- Walking
- Winning
and T-pose
The animations are in place
The animations has been crafted (no motion capture)
Features
- T-pose
- Map: Overview
- SSS profile
- Scaled To Epic Skeleton: Yes
- Rigged: Yes
- Rigged To Epic Skeleton: No
- Compatible With MetaHuman: No
- Animated: Yes
- Geometry: Quads/Tris
- Textures: Yes
- Materials: Yes
a: Materials (Clothes, Corneas, Eyes, Hurdle and Starting Block, Skin)
b: Materials Layers (Color Skin, Cotton, Fabric, Leather, Metal)
c: Materials Instances (Clothes, Corneas, Eyes, Hurdle and Starting Block, Skin)
d: Materials Functions (Color Overlay, Shading)
Included formats
- versions