Description
π Furry | Ghost Fury
Ghost Fury - a fully rigged, modular 3D model for my new Fury Series.
She has based on the Epic Skeleton.
Ideal character for post apocalyptic, sci-fi RPGs, astronautic adventures, and virtual reality explorations.
Renders are made in Unreal Engine 5 and Marmoset Toolbag 4.
Furry Series list:
1. Ghost Fury this is character
2. Phantom Fury
3. Heavy Metal Baby
π¬ VIDEO PREVIEWS:
π https://youtu.be/kD0hiF6feCA
π https://youtu.be/U6JfYj7ckUY
Social Links: π ArtStation | π Instagram | π YouTube
β¦ Key Features:
Modular: Armed and Disarmed body version
4 Skins: Blue, Red, White, Worn
Fully Rigged with UE5 Rig
Ghost Fury
π―οΈ Faces 27172 β Tris 48990 β³οΈ Verts 30096
Ghost Fury Disarmed
π―οΈ Faces 23842 β Tris 42594 β³οΈ Verts 26052
βοΈ Rig
This Character rig is based on UE5 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. You can find a full list of additional bones πhere >
ββ§ β Tested with various animations
Lyra Starter Game
Game Animation Sample Project
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
βοΈ Textures
π BaseColor(Albedo), Normal, Roughness, Metallic, Ambient Occlusion, Opacity, Emissive
π 4 Texture sets: Body x4, Head, Eyes, Helmet(Shlem) x3, Weapon x1
π Textures are packed for better optimization
βοΈ Unreal Engine Project
π Epic Skeleton rig with additional bones
π Physics are not included. Itβs advisable to use KawaiiPhysics plugin for the best-looking results.
π 3rd person standard animations are included
π Blueprints are not included
β’ β’ β’ πFAQ β’ β’ β’
Q: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail π§ maxxmur@gmail.com. Expect an answer in working week.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don't have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail π§ maxxmur@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in working week.
Q: Can I request customization? Are you available for commissions?
A: Yes, send a letter to my e-mail π§ maxxmur@gmail.com
^ Best wishes! ^
Included formats
- versions
- FBX
- OBJ