Description
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Possible PERFORMANCE BOOSTERS when using VSM (virtual shadow maps):
1. Adjust "Anti-Aliasing Method" in "Project Settings" to "TAA" instead of "TSR".
2. Adjust "Engine Scalability Settings" to "High" or "Medium".
3. Adjust "World Position Offset Disable Distance" of all the DZ tree meshes in your level to be the same value as wind kill distance (e.g. 10000 = 100m) in master materials.
4. Adjust "Shadow Cache invalidation behavior" of all the DZ tree meshes in your level to "Rigid" or "Static".
VIDEOS
DOCUMENTATION
Logic of the DZ Tree Assets:
Tutorial Video of DZ Conifer Trees
Tutorial Video of DZ Deciduous Trees
New Features:
DZ Trees V2.01-V2.02 New Features Tutorial
Ultra Dynamic Sky Integration Diagram
Check update history and upcoming features/improvements for DZ Trees from our pages:
Support: contact@dropzonestudios.com
This package contains 50 new super nice, yet ultra performant palm tree models (Windmill Palms, Date Palms, Coconut Palms, White Barbel Palms and Royal Palms), so that you could create amazing environments in UE 5.1 and above. Polygon count per tree is about 1/10 of the original DZ Trees - Palms package but the looks of these palm trees is almost as beautiful and realistic. Watch the DZ Trees - Low Poly Palms video and see for yourself.
These models are on average less than 15,000 polygons and used textures are mostly 2K (2K is a max texture resolution in this package), but their maximum display resolution has been reduced to 1K to reduce memory consumption even more. You are still able to increase the texture resolution back to maximum if you see need for it. In palm leaves' design we have used new textures to be able to create these amazing results with such a low poly count. All the models have 4 LODs, but they also support Nanite (just enable Nanite and you are ready to go).
Full Nanite support:
All the trees have 4 LODs (LOD0 - LOD3) but they also support Nanite (just enable Nanite for all meshes and you are good to go). Everything is optimized to achieve the best performance without compromising quality.
Full Lumen support:
This product supports Lumen in all the supported engine versions mentioned in the beginning of this product page (UE 5.1 and above). Lumen can be activated in "Project Settings" => "Rendering" => "Global Illumination" => "Dynamic Global Illumination Method" => "Lumen". More information about Lumen can be found in Unreal Engine 5.0 documentation.
Efficient and highly user-friendly materials:
Master materials (2 pieces) are very easy to understand and effective. Material instances created from them allow easy customization of trees and wind effects according to your wishes. Wind effects are very cheap for PC performance, yet most realistic. These super performant models use the same materials and have all the same features as our original palm trees so there are plenty of nice options to create your own unique variations of these tree models.
DZ Trees - Low Poly Palms features:
Made for Unreal Engine 5.1 and above
High quality meshes for palm trees (50 pieces)
High resolution textures
Wind system (recommended to use MPC, only needs to adjust one number to give wind strength for all the trees)
Season Settings (recommended to be adjusted mostly in leaf master material instance)
Snow Effect (recommended to be adjusted mostly in master material instances, 2 pieces)
Wetness Effect (recommended to be adjusted mostly in master material instances, 2 pieces)
Possibility of adding different texture effects to trunks and branches
Possibility of reducing the number of leaves (5 steps: all leaves, 3 reduced amounts and no leaves)
Overview map
Asset list:
Tree Large: 50
Tree Species:
Windmill palm, Trachycarpus fortunei
Date Palm, Phoenix dactylifera
Coconut Tree, Cocos nucifera
White Barbel Palm, Acanthophoenix crinita
Royal Palm, Roystonea regia
DOCUMENTATION:
Videos in DropZone Studios' YouTube Channel
REQUIREMENTS:
This package is made to be compatible with very low end PCs and with almost all the platforms. Minimum LODs have to be adjusted if wanted to be used with mobile devices as well. DZ demo videos and tutorials are all recorded in 4K with an RTX 3080 GPU and with 32 GB of RAM.
VERSIONS:
V2.2.1 is available in UE5 versions 5.1 and above
Physically-Based Rendering: Yes
Texture Size: The majority of textures are 2K (max display res of textures is reduced to 1K as default)
Collision: Yes (LOD3 mesh used for collision => complex collision used as simple)
Triangle Count: 5 858 - 18 235
LODs: 4 (LOD0 - LOD3)
Lightmap Support: No
Number of Meshes: 50
Number of Materials and Material Instances: TOTAL 71 - Materials 2, Material Instances 69
Number of Material Functions: 4
Number of Textures: 123
Platforms Tested: PC
RELEASE HISTORY AND UPCOMING FEATURES:
Included formats
- versions