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Media 0 for listing Beach and Coast Environment

Description

Update 5.1: Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6

NEW VIDEO UE 5.0

- Renewal mountains with Nanite. The second texture is optional and or interchangeable with another. Includes Blending with the optional terrain as well.

- Lighting with Lumen

- Various improvements added.

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Fundamental requirements for the level version UE 5:

  • Project setting: Support hardware Ray tracing ON
  • Update 5.1: Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6
  • Project setting: Global illumination: Lumen
  • Project setting: Shadow map Method : Virtual shadow Maps (optional better fps but less shadow quality)
  • Project setting: Enable virtual texture support ON
  • Connect the WATER plugin
  • Connect the Virtual Heightfield Mesh plugin.
  • Project Setting: Default RHI, select DirecX 12
  • To enlarge the island it is advisable to work with layers and add a new one to the existing ones

Connect the Water plugin to access the level correctly and have water, Otherwise the level will not be visible.

This pack will be included in the "OpenWorlds" package, Now available

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Normal price: 74,99 $

Coast and beach accessories to make long avenues or jettys with lighthouse with basic splines next to road accessories. All with an advanced landscape material. Customize as much as you like or use the supplied level directly.

 

 13 PBR scanedd materials .

For archviz or videogame: Use the classic avenues and put your urbanization, chalet or house.

Use the level provided directly or mount your level. The environment has several different scenarios:

 

-A beach with jetty rocks and add the option of adding a spline with or without lighthouse and promenade with spline plus its connections with meshes

-A rocky beach with scanned shell sand.

-A classic rocky avenue when it passes right next to the sea with its meshes to expand the road.

-Add Extra 2 Spline of Roads and several pieces to connect the 2 previous avenues or use them independently.

Collision interactive with distance fields.

 

Landscape material with 12 layers with Virtual Texture. All scanned in the highest quality.

The spline construction system is simple, you just have to select the start and end parts of each spline and then expand with meshes or splines.

The splines have their custom mesh to be able to join with the simplest road splines and thus join all the splines using the grid snap.

The splines are of simple configuration and to start the rotations you first have to lengthen the spline with a couple of steps.

Personalization: You have the option of painting the meshes with added texture and with a wet effect. You can paint the road with cracks, the rocks with coral and the sidewalks with sand or whatever you put. Saturation, Tint, contrast or color change available and added the grunge function in each object.

Including a coral plant for subaquaticos marine environments with simulated water movement.

Numerous high-resolution scanned decals, algae, damaged roads and road markings.

Video How to Vertex Paint and Coral correct position/Rotation

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Included formats

  • logo of Unreal Engine format