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Media 0 for listing Locomotion System

Description

Disclaimer:

  • Characters shown in product images are not included.


Video Demo: [YoutoBe] [bilibili]

Game Demo: [Demo]

Discord Support: Discord

Document: [English Document] [中文文档]


If the plugin works well for you then please be sure to leave a review letting us know what you liked about it.


Base Movement:

The system uses Layer's animation set and redirects it to the UE4 skeleton.

The system integrates the motion system workflow, and the user only cares about the required animation, using modular configuration (linking animation layers and using data sets to switch motion data).

Plug and play animation blueprints. 


Audo FootStep System:

The core detection logic is provided in the code to improve performance, you just add the component, set up a few basic things, and it's ready to go. There is no need to add animation notifications of footsteps in each animation, which simplifies the configuration process of footsteps and saves you time.


Ragdoll:

The movement system provides Ragdoll support and the ability to use momentum for physical impact handling.


Roll On Land:

If the character falls from a high place, the Roll animation will be played and the notification will be executed.


Mantle System:

Inspired by ALS, the Mantle system was produced and integrated into Parkour.


Parkour(Vault) System and Slider system:

The vault animation obtained from the Echo project and two Slider animations were produced for the parkour system.

Slider system: While sprinting, trigger input jump and automatically enter Slider mode. Or use test button C to automatically enter Slider mode.

Included formats

  • logo of Unreal Engine format